src/java.desktop/share/classes/sun/java2d/opengl/OGLContext.java
author erikj
Tue, 12 Sep 2017 19:03:39 +0200
changeset 47216 71c04702a3d5
parent 31882 jdk/src/java.desktop/share/classes/sun/java2d/opengl/OGLContext.java@0268245131a9
child 58324 0aba35254e00
permissions -rw-r--r--
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/*
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 * Copyright (c) 2004, 2015, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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package sun.java2d.opengl;
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import sun.java2d.pipe.BufferedContext;
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import sun.java2d.pipe.RenderBuffer;
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import sun.java2d.pipe.RenderQueue;
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import sun.java2d.pipe.hw.ContextCapabilities;
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import static sun.java2d.pipe.BufferedOpCodes.*;
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import static sun.java2d.pipe.hw.ContextCapabilities.*;
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import java.lang.annotation.Native;
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/**
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 * Note that the RenderQueue lock must be acquired before calling any of
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 * the methods in this class.
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 */
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public class OGLContext extends BufferedContext {
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    private final OGLGraphicsConfig config;
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    OGLContext(RenderQueue rq, OGLGraphicsConfig config) {
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        super(rq);
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        this.config = config;
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    }
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    /**
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     * Convenience method that delegates to setScratchSurface() below.
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     */
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    static void setScratchSurface(OGLGraphicsConfig gc) {
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        setScratchSurface(gc.getNativeConfigInfo());
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    }
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    /**
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     * Makes the given GraphicsConfig's context current to its associated
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     * "scratch surface".  Each GraphicsConfig maintains a native context
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     * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer
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     * known as the "scratch surface".  By making the context current to the
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     * scratch surface, we are assured that we have a current context for
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     * the relevant GraphicsConfig, and can therefore perform operations
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     * depending on the capabilities of that GraphicsConfig.  For example,
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     * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two
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     * extension, then we should be able to make a non-pow2 texture for this
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     * GraphicsConfig once we make the context current to the scratch surface.
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     *
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     * This method should be used for operations with an OpenGL texture
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     * as the destination surface (e.g. a sw->texture blit loop), or in those
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     * situations where we may not otherwise have a current context (e.g.
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     * when disposing a texture-based surface).
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     */
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    static void setScratchSurface(long pConfigInfo) {
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        // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
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        // invalidate the current context
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        currentContext = null;
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        // set the scratch context
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        OGLRenderQueue rq = OGLRenderQueue.getInstance();
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        RenderBuffer buf = rq.getBuffer();
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        rq.ensureCapacityAndAlignment(12, 4);
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        buf.putInt(SET_SCRATCH_SURFACE);
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        buf.putLong(pConfigInfo);
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    }
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    /**
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     * Invalidates the currentContext field to ensure that we properly
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     * revalidate the OGLContext (make it current, etc.) next time through
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     * the validate() method.  This is typically invoked from methods
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     * that affect the current context state (e.g. disposing a context or
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     * surface).
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     */
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    static void invalidateCurrentContext() {
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        // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
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        // invalidate the current Java-level context so that we
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        // revalidate everything the next time around
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        if (currentContext != null) {
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            currentContext.invalidateContext();
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            currentContext = null;
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        }
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        // invalidate the context reference at the native level, and
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        // then flush the queue so that we have no pending operations
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        // dependent on the current context
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        OGLRenderQueue rq = OGLRenderQueue.getInstance();
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        rq.ensureCapacity(4);
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        rq.getBuffer().putInt(INVALIDATE_CONTEXT);
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        rq.flushNow();
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    }
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    public RenderQueue getRenderQueue() {
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        return OGLRenderQueue.getInstance();
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    }
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    /**
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     * Returns a string representing adapter id (vendor, renderer, version).
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     * Must be called on the rendering thread.
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     *
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     * @return an id string for the adapter
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     */
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    static final native String getOGLIdString();
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    @Override
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    public void saveState() {
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        // assert rq.lock.isHeldByCurrentThread();
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        // reset all attributes of this and current contexts
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        invalidateContext();
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        invalidateCurrentContext();
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        setScratchSurface(config);
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        // save the state on the native level
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        rq.ensureCapacity(4);
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        buf.putInt(SAVE_STATE);
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        rq.flushNow();
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    }
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    @Override
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    public void restoreState() {
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        // assert rq.lock.isHeldByCurrentThread();
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        // reset all attributes of this and current contexts
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        invalidateContext();
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        invalidateCurrentContext();
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        setScratchSurface(config);
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        // restore the state on the native level
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        rq.ensureCapacity(4);
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        buf.putInt(RESTORE_STATE);
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        rq.flushNow();
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    }
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    static class OGLContextCaps extends ContextCapabilities {
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        /**
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         * Indicates the presence of the GL_EXT_framebuffer_object extension.
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         * This cap will only be set if the fbobject system property has been
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         * enabled and we are able to create an FBO with depth buffer.
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         */
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        @Native
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        static final int CAPS_EXT_FBOBJECT     =
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                (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE);
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        /** Indicates that the context is doublebuffered. */
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        @Native
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        static final int CAPS_DOUBLEBUFFERED   = (FIRST_PRIVATE_CAP << 0);
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        /**
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         * Indicates the presence of the GL_ARB_fragment_shader extension.
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         * This cap will only be set if the lcdshader system property has been
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         * enabled and the hardware supports the minimum number of texture units
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         */
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        @Native
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        static final int CAPS_EXT_LCD_SHADER   = (FIRST_PRIVATE_CAP << 1);
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        /**
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         * Indicates the presence of the GL_ARB_fragment_shader extension.
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         * This cap will only be set if the biopshader system property has been
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         * enabled and the hardware meets our minimum requirements.
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         */
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        @Native
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        static final int CAPS_EXT_BIOP_SHADER  = (FIRST_PRIVATE_CAP << 2);
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        /**
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         * Indicates the presence of the GL_ARB_fragment_shader extension.
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         * This cap will only be set if the gradshader system property has been
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         * enabled and the hardware meets our minimum requirements.
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         */
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        @Native
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        static final int CAPS_EXT_GRAD_SHADER  = (FIRST_PRIVATE_CAP << 3);
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        /** Indicates the presence of the GL_ARB_texture_rectangle extension. */
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        @Native
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        static final int CAPS_EXT_TEXRECT      = (FIRST_PRIVATE_CAP << 4);
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        /** Indicates the presence of the GL_NV_texture_barrier extension. */
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        @Native
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        static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5);
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        OGLContextCaps(int caps, String adapterId) {
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            super(caps, adapterId);
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        }
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        @Override
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        public String toString() {
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            StringBuilder sb = new StringBuilder(super.toString());
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            if ((caps & CAPS_EXT_FBOBJECT) != 0) {
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                sb.append("CAPS_EXT_FBOBJECT|");
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            }
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            if ((caps & CAPS_DOUBLEBUFFERED) != 0) {
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                sb.append("CAPS_DOUBLEBUFFERED|");
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            }
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            if ((caps & CAPS_EXT_LCD_SHADER) != 0) {
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                sb.append("CAPS_EXT_LCD_SHADER|");
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            }
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            if ((caps & CAPS_EXT_BIOP_SHADER) != 0) {
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                sb.append("CAPS_BIOP_SHADER|");
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            }
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            if ((caps & CAPS_EXT_GRAD_SHADER) != 0) {
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                sb.append("CAPS_EXT_GRAD_SHADER|");
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            }
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            if ((caps & CAPS_EXT_TEXRECT) != 0) {
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                sb.append("CAPS_EXT_TEXRECT|");
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            }
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            if ((caps & CAPS_EXT_TEXBARRIER) != 0) {
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                sb.append("CAPS_EXT_TEXBARRIER|");
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            }
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            return sb.toString();
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        }
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    }
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}