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/*
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* Copyright 2002-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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inline void PSScavenge::save_to_space_top_before_gc() {
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ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
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_to_space_top_before_gc = heap->young_gen()->to_space()->top();
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}
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inline bool PSScavenge::should_scavenge(oop p) {
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return p == NULL ? false : PSScavenge::is_obj_in_young((HeapWord*) p);
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}
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inline bool PSScavenge::should_scavenge(oop p, MutableSpace* to_space) {
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if (should_scavenge(p)) {
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// Skip objects copied to to_space since the scavenge started.
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HeapWord* const addr = (HeapWord*) p;
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return addr < to_space_top_before_gc() || addr >= to_space->end();
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}
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return false;
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}
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inline bool PSScavenge::should_scavenge(oop p, bool check_to_space) {
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if (check_to_space) {
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ParallelScavengeHeap* heap = (ParallelScavengeHeap*) Universe::heap();
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return should_scavenge(p, heap->young_gen()->to_space());
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}
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return should_scavenge(p);
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}
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// Attempt to "claim" oop at p via CAS, push the new obj if successful
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// This version tests the oop* to make sure it is within the heap before
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// attempting marking.
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inline void PSScavenge::copy_and_push_safe_barrier(PSPromotionManager* pm,
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oop* p) {
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assert(should_scavenge(*p, true), "revisiting object?");
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oop o = *p;
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if (o->is_forwarded()) {
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*p = o->forwardee();
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} else {
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*p = pm->copy_to_survivor_space(o, pm->depth_first());
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}
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// We cannot mark without test, as some code passes us pointers
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// that are outside the heap.
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if ((!PSScavenge::is_obj_in_young((HeapWord*) p)) &&
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Universe::heap()->is_in_reserved(p)) {
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o = *p;
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if (PSScavenge::is_obj_in_young((HeapWord*) o)) {
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card_table()->inline_write_ref_field_gc(p, o);
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}
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}
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}
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