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/*
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* Copyright 2000-2004 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package java.util.logging;
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import java.util.ResourceBundle;
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/**
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* The Level class defines a set of standard logging levels that
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* can be used to control logging output. The logging Level objects
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* are ordered and are specified by ordered integers. Enabling logging
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* at a given level also enables logging at all higher levels.
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* <p>
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* Clients should normally use the predefined Level constants such
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* as Level.SEVERE.
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* <p>
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* The levels in descending order are:
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* <ul>
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* <li>SEVERE (highest value)
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* <li>WARNING
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* <li>INFO
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* <li>CONFIG
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* <li>FINE
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* <li>FINER
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* <li>FINEST (lowest value)
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* </ul>
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* In addition there is a level OFF that can be used to turn
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* off logging, and a level ALL that can be used to enable
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* logging of all messages.
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* <p>
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* It is possible for third parties to define additional logging
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* levels by subclassing Level. In such cases subclasses should
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* take care to chose unique integer level values and to ensure that
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* they maintain the Object uniqueness property across serialization
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* by defining a suitable readResolve method.
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*
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* @since 1.4
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*/
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public class Level implements java.io.Serializable {
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private static java.util.ArrayList<Level> known = new java.util.ArrayList<Level>();
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private static String defaultBundle = "sun.util.logging.resources.logging";
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/**
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* @serial The non-localized name of the level.
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*/
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private final String name;
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/**
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* @serial The integer value of the level.
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*/
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private final int value;
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/**
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* @serial The resource bundle name to be used in localizing the level name.
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*/
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private final String resourceBundleName;
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/**
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* OFF is a special level that can be used to turn off logging.
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* This level is initialized to <CODE>Integer.MAX_VALUE</CODE>.
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*/
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public static final Level OFF = new Level("OFF",Integer.MAX_VALUE, defaultBundle);
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/**
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* SEVERE is a message level indicating a serious failure.
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* <p>
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* In general SEVERE messages should describe events that are
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* of considerable importance and which will prevent normal
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* program execution. They should be reasonably intelligible
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* to end users and to system administrators.
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* This level is initialized to <CODE>1000</CODE>.
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*/
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public static final Level SEVERE = new Level("SEVERE",1000, defaultBundle);
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/**
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* WARNING is a message level indicating a potential problem.
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* <p>
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* In general WARNING messages should describe events that will
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* be of interest to end users or system managers, or which
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* indicate potential problems.
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* This level is initialized to <CODE>900</CODE>.
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*/
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public static final Level WARNING = new Level("WARNING", 900, defaultBundle);
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/**
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* INFO is a message level for informational messages.
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* <p>
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* Typically INFO messages will be written to the console
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* or its equivalent. So the INFO level should only be
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* used for reasonably significant messages that will
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* make sense to end users and system administrators.
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* This level is initialized to <CODE>800</CODE>.
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*/
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public static final Level INFO = new Level("INFO", 800, defaultBundle);
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/**
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* CONFIG is a message level for static configuration messages.
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* <p>
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* CONFIG messages are intended to provide a variety of static
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* configuration information, to assist in debugging problems
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* that may be associated with particular configurations.
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* For example, CONFIG message might include the CPU type,
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* the graphics depth, the GUI look-and-feel, etc.
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* This level is initialized to <CODE>700</CODE>.
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*/
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public static final Level CONFIG = new Level("CONFIG", 700, defaultBundle);
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/**
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* FINE is a message level providing tracing information.
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* <p>
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* All of FINE, FINER, and FINEST are intended for relatively
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* detailed tracing. The exact meaning of the three levels will
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* vary between subsystems, but in general, FINEST should be used
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* for the most voluminous detailed output, FINER for somewhat
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* less detailed output, and FINE for the lowest volume (and
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* most important) messages.
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* <p>
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* In general the FINE level should be used for information
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* that will be broadly interesting to developers who do not have
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* a specialized interest in the specific subsystem.
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* <p>
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* FINE messages might include things like minor (recoverable)
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* failures. Issues indicating potential performance problems
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* are also worth logging as FINE.
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* This level is initialized to <CODE>500</CODE>.
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*/
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public static final Level FINE = new Level("FINE", 500, defaultBundle);
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/**
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* FINER indicates a fairly detailed tracing message.
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* By default logging calls for entering, returning, or throwing
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* an exception are traced at this level.
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* This level is initialized to <CODE>400</CODE>.
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*/
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public static final Level FINER = new Level("FINER", 400, defaultBundle);
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/**
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* FINEST indicates a highly detailed tracing message.
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* This level is initialized to <CODE>300</CODE>.
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*/
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public static final Level FINEST = new Level("FINEST", 300, defaultBundle);
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/**
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* ALL indicates that all messages should be logged.
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* This level is initialized to <CODE>Integer.MIN_VALUE</CODE>.
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*/
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public static final Level ALL = new Level("ALL", Integer.MIN_VALUE, defaultBundle);
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/**
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* Create a named Level with a given integer value.
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* <p>
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* Note that this constructor is "protected" to allow subclassing.
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* In general clients of logging should use one of the constant Level
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* objects such as SEVERE or FINEST. However, if clients need to
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* add new logging levels, they may subclass Level and define new
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* constants.
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* @param name the name of the Level, for example "SEVERE".
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* @param value an integer value for the level.
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* @throws NullPointerException if the name is null
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*/
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protected Level(String name, int value) {
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this(name, value, null);
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}
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/**
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* Create a named Level with a given integer value and a
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* given localization resource name.
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* <p>
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* @param name the name of the Level, for example "SEVERE".
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* @param value an integer value for the level.
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* @param resourceBundleName name of a resource bundle to use in
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* localizing the given name. If the resourceBundleName is null
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* or an empty string, it is ignored.
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* @throws NullPointerException if the name is null
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*/
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protected Level(String name, int value, String resourceBundleName) {
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if (name == null) {
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throw new NullPointerException();
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}
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this.name = name;
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this.value = value;
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this.resourceBundleName = resourceBundleName;
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synchronized (Level.class) {
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known.add(this);
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}
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}
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/**
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* Return the level's localization resource bundle name, or
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* null if no localization bundle is defined.
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*
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* @return localization resource bundle name
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*/
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public String getResourceBundleName() {
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return resourceBundleName;
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}
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/**
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* Return the non-localized string name of the Level.
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*
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* @return non-localized name
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*/
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public String getName() {
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return name;
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}
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/**
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* Return the localized string name of the Level, for
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* the current default locale.
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* <p>
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* If no localization information is available, the
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* non-localized name is returned.
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*
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* @return localized name
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*/
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public String getLocalizedName() {
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try {
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ResourceBundle rb = ResourceBundle.getBundle(resourceBundleName);
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return rb.getString(name);
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} catch (Exception ex) {
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return name;
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}
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}
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/**
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* Returns a string representation of this Level.
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*
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* @return the non-localized name of the Level, for example "INFO".
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*/
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public final String toString() {
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return name;
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}
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/**
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* Get the integer value for this level. This integer value
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* can be used for efficient ordering comparisons between
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* Level objects.
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* @return the integer value for this level.
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*/
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public final int intValue() {
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return value;
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}
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private static final long serialVersionUID = -8176160795706313070L;
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// Serialization magic to prevent "doppelgangers".
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// This is a performance optimization.
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private Object readResolve() {
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synchronized (Level.class) {
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for (int i = 0; i < known.size(); i++) {
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Level other = known.get(i);
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if (this.name.equals(other.name) && this.value == other.value
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&& (this.resourceBundleName == other.resourceBundleName ||
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(this.resourceBundleName != null &&
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this.resourceBundleName.equals(other.resourceBundleName)))) {
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return other;
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}
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}
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// Woops. Whoever sent us this object knows
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// about a new log level. Add it to our list.
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known.add(this);
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return this;
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}
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}
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/**
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* Parse a level name string into a Level.
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* <p>
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* The argument string may consist of either a level name
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* or an integer value.
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* <p>
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* For example:
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* <ul>
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* <li> "SEVERE"
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* <li> "1000"
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* </ul>
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* @param name string to be parsed
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* @throws NullPointerException if the name is null
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* @throws IllegalArgumentException if the value is not valid.
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* Valid values are integers between <CODE>Integer.MIN_VALUE</CODE>
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* and <CODE>Integer.MAX_VALUE</CODE>, and all known level names.
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* Known names are the levels defined by this class (e.g., <CODE>FINE</CODE>,
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* <CODE>FINER</CODE>, <CODE>FINEST</CODE>), or created by this class with
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* appropriate package access, or new levels defined or created
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* by subclasses.
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*
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* @return The parsed value. Passing an integer that corresponds to a known name
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* (e.g., 700) will return the associated name (e.g., <CODE>CONFIG</CODE>).
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* Passing an integer that does not (e.g., 1) will return a new level name
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* initialized to that value.
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*/
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public static synchronized Level parse(String name) throws IllegalArgumentException {
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// Check that name is not null.
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name.length();
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// Look for a known Level with the given non-localized name.
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for (int i = 0; i < known.size(); i++) {
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Level l = known.get(i);
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if (name.equals(l.name)) {
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return l;
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}
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}
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// Now, check if the given name is an integer. If so,
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// first look for a Level with the given value and then
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// if necessary create one.
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try {
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int x = Integer.parseInt(name);
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for (int i = 0; i < known.size(); i++) {
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Level l = known.get(i);
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if (l.value == x) {
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return l;
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}
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}
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// Create a new Level.
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return new Level(name, x);
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} catch (NumberFormatException ex) {
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// Not an integer.
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// Drop through.
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}
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// Finally, look for a known level with the given localized name,
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// in the current default locale.
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// This is relatively expensive, but not excessively so.
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for (int i = 0; i < known.size(); i++) {
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Level l = known.get(i);
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if (name.equals(l.getLocalizedName())) {
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return l;
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}
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}
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// OK, we've tried everything and failed
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throw new IllegalArgumentException("Bad level \"" + name + "\"");
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}
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/**
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* Compare two objects for value equality.
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* @return true if and only if the two objects have the same level value.
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*/
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public boolean equals(Object ox) {
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try {
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Level lx = (Level)ox;
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return (lx.value == this.value);
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} catch (Exception ex) {
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return false;
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}
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}
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/**
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* Generate a hashcode.
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* @return a hashcode based on the level value
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*/
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public int hashCode() {
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return this.value;
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}
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}
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