jdk/src/share/classes/java/util/logging/Level.java
author sherman
Wed, 21 Oct 2009 11:40:40 -0700
changeset 4161 679d00486dc6
parent 3853 9d2382b74894
child 5506 202f599c92aa
permissions -rw-r--r--
6878475: Better syntax for the named capture group in regex Summary: Updated the syntax of the newly added named capture group Reviewed-by: martin, alanb
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/*
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 * Copyright 2000-2004 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Sun designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Sun in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 */
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package java.util.logging;
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import java.util.ResourceBundle;
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/**
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 * The Level class defines a set of standard logging levels that
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 * can be used to control logging output.  The logging Level objects
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 * are ordered and are specified by ordered integers.  Enabling logging
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 * at a given level also enables logging at all higher levels.
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 * <p>
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 * Clients should normally use the predefined Level constants such
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 * as Level.SEVERE.
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 * <p>
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 * The levels in descending order are:
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 * <ul>
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 * <li>SEVERE (highest value)
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 * <li>WARNING
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 * <li>INFO
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 * <li>CONFIG
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 * <li>FINE
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 * <li>FINER
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 * <li>FINEST  (lowest value)
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 * </ul>
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 * In addition there is a level OFF that can be used to turn
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 * off logging, and a level ALL that can be used to enable
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 * logging of all messages.
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 * <p>
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 * It is possible for third parties to define additional logging
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 * levels by subclassing Level.  In such cases subclasses should
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 * take care to chose unique integer level values and to ensure that
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 * they maintain the Object uniqueness property across serialization
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 * by defining a suitable readResolve method.
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 *
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 * @since 1.4
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 */
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public class Level implements java.io.Serializable {
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    private static java.util.ArrayList<Level> known = new java.util.ArrayList<Level>();
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    private static String defaultBundle = "sun.util.logging.resources.logging";
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    /**
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     * @serial  The non-localized name of the level.
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     */
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    private final String name;
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    /**
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     * @serial  The integer value of the level.
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     */
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    private final int value;
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    /**
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     * @serial The resource bundle name to be used in localizing the level name.
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     */
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    private final String resourceBundleName;
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    /**
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     * OFF is a special level that can be used to turn off logging.
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     * This level is initialized to <CODE>Integer.MAX_VALUE</CODE>.
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     */
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    public static final Level OFF = new Level("OFF",Integer.MAX_VALUE, defaultBundle);
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    /**
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     * SEVERE is a message level indicating a serious failure.
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     * <p>
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     * In general SEVERE messages should describe events that are
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     * of considerable importance and which will prevent normal
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     * program execution.   They should be reasonably intelligible
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     * to end users and to system administrators.
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     * This level is initialized to <CODE>1000</CODE>.
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     */
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    public static final Level SEVERE = new Level("SEVERE",1000, defaultBundle);
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    /**
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     * WARNING is a message level indicating a potential problem.
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     * <p>
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     * In general WARNING messages should describe events that will
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     * be of interest to end users or system managers, or which
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     * indicate potential problems.
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     * This level is initialized to <CODE>900</CODE>.
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     */
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    public static final Level WARNING = new Level("WARNING", 900, defaultBundle);
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    /**
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     * INFO is a message level for informational messages.
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     * <p>
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     * Typically INFO messages will be written to the console
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     * or its equivalent.  So the INFO level should only be
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     * used for reasonably significant messages that will
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     * make sense to end users and system administrators.
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     * This level is initialized to <CODE>800</CODE>.
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     */
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    public static final Level INFO = new Level("INFO", 800, defaultBundle);
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    /**
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     * CONFIG is a message level for static configuration messages.
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     * <p>
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     * CONFIG messages are intended to provide a variety of static
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     * configuration information, to assist in debugging problems
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     * that may be associated with particular configurations.
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     * For example, CONFIG message might include the CPU type,
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     * the graphics depth, the GUI look-and-feel, etc.
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     * This level is initialized to <CODE>700</CODE>.
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     */
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    public static final Level CONFIG = new Level("CONFIG", 700, defaultBundle);
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    /**
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     * FINE is a message level providing tracing information.
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     * <p>
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     * All of FINE, FINER, and FINEST are intended for relatively
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     * detailed tracing.  The exact meaning of the three levels will
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     * vary between subsystems, but in general, FINEST should be used
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     * for the most voluminous detailed output, FINER for somewhat
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     * less detailed output, and FINE for the  lowest volume (and
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     * most important) messages.
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     * <p>
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     * In general the FINE level should be used for information
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     * that will be broadly interesting to developers who do not have
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     * a specialized interest in the specific subsystem.
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     * <p>
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     * FINE messages might include things like minor (recoverable)
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     * failures.  Issues indicating potential performance problems
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     * are also worth logging as FINE.
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     * This level is initialized to <CODE>500</CODE>.
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     */
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    public static final Level FINE = new Level("FINE", 500, defaultBundle);
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    /**
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     * FINER indicates a fairly detailed tracing message.
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     * By default logging calls for entering, returning, or throwing
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     * an exception are traced at this level.
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     * This level is initialized to <CODE>400</CODE>.
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     */
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    public static final Level FINER = new Level("FINER", 400, defaultBundle);
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    /**
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     * FINEST indicates a highly detailed tracing message.
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     * This level is initialized to <CODE>300</CODE>.
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     */
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    public static final Level FINEST = new Level("FINEST", 300, defaultBundle);
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    /**
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     * ALL indicates that all messages should be logged.
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     * This level is initialized to <CODE>Integer.MIN_VALUE</CODE>.
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     */
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    public static final Level ALL = new Level("ALL", Integer.MIN_VALUE, defaultBundle);
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    /**
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     * Create a named Level with a given integer value.
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     * <p>
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     * Note that this constructor is "protected" to allow subclassing.
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     * In general clients of logging should use one of the constant Level
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     * objects such as SEVERE or FINEST.  However, if clients need to
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     * add new logging levels, they may subclass Level and define new
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     * constants.
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     * @param name  the name of the Level, for example "SEVERE".
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     * @param value an integer value for the level.
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     * @throws NullPointerException if the name is null
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     */
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    protected Level(String name, int value) {
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        this(name, value, null);
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    }
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    /**
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     * Create a named Level with a given integer value and a
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     * given localization resource name.
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     * <p>
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     * @param name  the name of the Level, for example "SEVERE".
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     * @param value an integer value for the level.
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     * @param resourceBundleName name of a resource bundle to use in
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     *    localizing the given name. If the resourceBundleName is null
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     *    or an empty string, it is ignored.
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     * @throws NullPointerException if the name is null
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     */
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    protected Level(String name, int value, String resourceBundleName) {
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        if (name == null) {
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            throw new NullPointerException();
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        }
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        this.name = name;
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        this.value = value;
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        this.resourceBundleName = resourceBundleName;
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        synchronized (Level.class) {
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            known.add(this);
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        }
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    }
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    /**
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     * Return the level's localization resource bundle name, or
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     * null if no localization bundle is defined.
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     *
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     * @return localization resource bundle name
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     */
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    public String getResourceBundleName() {
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        return resourceBundleName;
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    }
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    /**
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     * Return the non-localized string name of the Level.
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     *
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     * @return non-localized name
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     */
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    public String getName() {
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        return name;
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    }
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    /**
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     * Return the localized string name of the Level, for
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     * the current default locale.
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     * <p>
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     * If no localization information is available, the
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     * non-localized name is returned.
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     *
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     * @return localized name
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     */
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    public String getLocalizedName() {
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        try {
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            ResourceBundle rb = ResourceBundle.getBundle(resourceBundleName);
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            return rb.getString(name);
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        } catch (Exception ex) {
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            return name;
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        }
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    }
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    /**
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     * Returns a string representation of this Level.
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     *
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     * @return the non-localized name of the Level, for example "INFO".
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     */
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    public final String toString() {
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        return name;
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    }
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    /**
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     * Get the integer value for this level.  This integer value
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     * can be used for efficient ordering comparisons between
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     * Level objects.
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     * @return the integer value for this level.
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     */
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    public final int intValue() {
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        return value;
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    }
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    private static final long serialVersionUID = -8176160795706313070L;
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    // Serialization magic to prevent "doppelgangers".
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    // This is a performance optimization.
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    private Object readResolve() {
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        synchronized (Level.class) {
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            for (int i = 0; i < known.size(); i++) {
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                Level other = known.get(i);
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                if (this.name.equals(other.name) && this.value == other.value
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                        && (this.resourceBundleName == other.resourceBundleName ||
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                            (this.resourceBundleName != null &&
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                            this.resourceBundleName.equals(other.resourceBundleName)))) {
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                    return other;
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                }
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            }
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            // Woops.  Whoever sent us this object knows
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            // about a new log level.  Add it to our list.
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            known.add(this);
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            return this;
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        }
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    }
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    /**
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     * Parse a level name string into a Level.
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     * <p>
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     * The argument string may consist of either a level name
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     * or an integer value.
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     * <p>
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     * For example:
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     * <ul>
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     * <li>     "SEVERE"
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     * <li>     "1000"
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     * </ul>
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     * @param  name   string to be parsed
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     * @throws NullPointerException if the name is null
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     * @throws IllegalArgumentException if the value is not valid.
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     * Valid values are integers between <CODE>Integer.MIN_VALUE</CODE>
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     * and <CODE>Integer.MAX_VALUE</CODE>, and all known level names.
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     * Known names are the levels defined by this class (e.g., <CODE>FINE</CODE>,
2
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     * <CODE>FINER</CODE>, <CODE>FINEST</CODE>), or created by this class with
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     * appropriate package access, or new levels defined or created
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     * by subclasses.
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     *
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     * @return The parsed value. Passing an integer that corresponds to a known name
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     * (e.g., 700) will return the associated name (e.g., <CODE>CONFIG</CODE>).
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     * Passing an integer that does not (e.g., 1) will return a new level name
2
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     * initialized to that value.
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     */
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    public static synchronized Level parse(String name) throws IllegalArgumentException {
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        // Check that name is not null.
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        name.length();
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        // Look for a known Level with the given non-localized name.
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        for (int i = 0; i < known.size(); i++) {
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            Level l = known.get(i);
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            if (name.equals(l.name)) {
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                return l;
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            }
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        }
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        // Now, check if the given name is an integer.  If so,
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        // first look for a Level with the given value and then
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        // if necessary create one.
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        try {
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            int x = Integer.parseInt(name);
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            for (int i = 0; i < known.size(); i++) {
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                Level l = known.get(i);
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                if (l.value == x) {
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                    return l;
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                }
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            }
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            // Create a new Level.
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            return new Level(name, x);
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        } catch (NumberFormatException ex) {
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            // Not an integer.
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            // Drop through.
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        }
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        // Finally, look for a known level with the given localized name,
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        // in the current default locale.
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        // This is relatively expensive, but not excessively so.
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        for (int i = 0; i < known.size(); i++) {
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            Level l =  known.get(i);
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            if (name.equals(l.getLocalizedName())) {
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                return l;
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            }
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        }
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        // OK, we've tried everything and failed
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        throw new IllegalArgumentException("Bad level \"" + name + "\"");
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    }
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    /**
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     * Compare two objects for value equality.
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     * @return true if and only if the two objects have the same level value.
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     */
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    public boolean equals(Object ox) {
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        try {
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            Level lx = (Level)ox;
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            return (lx.value == this.value);
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        } catch (Exception ex) {
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            return false;
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        }
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    }
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    /**
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     * Generate a hashcode.
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     * @return a hashcode based on the level value
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     */
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    public int hashCode() {
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        return this.value;
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    }
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}