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/*
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* Copyright 1996-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package java.awt.event;
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/**
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* An abstract adapter class for receiving mouse motion events.
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* The methods in this class are empty. This class exists as
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* convenience for creating listener objects.
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* <P>
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* Mouse motion events occur when a mouse is moved or dragged.
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* (Many such events will be generated in a normal program.
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* To track clicks and other mouse events, use the MouseAdapter.)
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* <P>
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* Extend this class to create a <code>MouseEvent</code> listener
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* and override the methods for the events of interest. (If you implement the
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* <code>MouseMotionListener</code> interface, you have to define all of
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* the methods in it. This abstract class defines null methods for them
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* all, so you can only have to define methods for events you care about.)
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* <P>
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* Create a listener object using the extended class and then register it with
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* a component using the component's <code>addMouseMotionListener</code>
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* method. When the mouse is moved or dragged, the relevant method in the
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* listener object is invoked and the <code>MouseEvent</code> is passed to it.
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*
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* @author Amy Fowler
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*
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* @see MouseEvent
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* @see MouseMotionListener
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* @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a>
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*
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* @since 1.1
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*/
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public abstract class MouseMotionAdapter implements MouseMotionListener {
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/**
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* Invoked when a mouse button is pressed on a component and then
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* dragged. Mouse drag events will continue to be delivered to
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* the component where the first originated until the mouse button is
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* released (regardless of whether the mouse position is within the
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* bounds of the component).
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*/
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public void mouseDragged(MouseEvent e) {}
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/**
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* Invoked when the mouse button has been moved on a component
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* (with no buttons no down).
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*/
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public void mouseMoved(MouseEvent e) {}
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}
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