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/*
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* Copyright 1997-2005 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// The OSThread class holds OS-specific thread information. It is equivalent
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// to the sys_thread_t structure of the classic JVM implementation.
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// The thread states represented by the ThreadState values are platform-specific
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// and are likely to be only approximate, because most OSes don't give you access
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// to precise thread state information.
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// Note: the ThreadState is legacy code and is not correctly implemented.
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// Uses of ThreadState need to be replaced by the state in the JavaThread.
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enum ThreadState {
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ALLOCATED, // Memory has been allocated but not initialized
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INITIALIZED, // The thread has been initialized but yet started
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RUNNABLE, // Has been started and is runnable, but not necessarily running
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MONITOR_WAIT, // Waiting on a contended monitor lock
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CONDVAR_WAIT, // Waiting on a condition variable
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OBJECT_WAIT, // Waiting on an Object.wait() call
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BREAKPOINTED, // Suspended at breakpoint
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SLEEPING, // Thread.sleep()
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ZOMBIE // All done, but not reclaimed yet
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};
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// I'd make OSThread a ValueObj embedded in Thread to avoid an indirection, but
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// the assembler test in java.cpp expects that it can install the OSThread of
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// the main thread into its own Thread at will.
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class OSThread: public CHeapObj {
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friend class VMStructs;
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private:
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//void* _start_proc; // Thread start routine
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OSThreadStartFunc _start_proc; // Thread start routine
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void* _start_parm; // Thread start routine parameter
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volatile ThreadState _state; // Thread state *hint*
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jint _interrupted; // Thread.isInterrupted state
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// Note: _interrupted must be jint, so that Java intrinsics can access it.
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// The value stored there must be either 0 or 1. It must be possible
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// for Java to emulate Thread.currentThread().isInterrupted() by performing
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// the double indirection Thread::current()->_osthread->_interrupted.
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// Methods
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public:
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void set_state(ThreadState state) { _state = state; }
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ThreadState get_state() { return _state; }
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// Constructor
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OSThread(OSThreadStartFunc start_proc, void* start_parm);
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// Destructor
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~OSThread();
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// Accessors
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OSThreadStartFunc start_proc() const { return _start_proc; }
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void set_start_proc(OSThreadStartFunc start_proc) { _start_proc = start_proc; }
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void* start_parm() const { return _start_parm; }
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void set_start_parm(void* start_parm) { _start_parm = start_parm; }
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bool interrupted() const { return _interrupted != 0; }
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void set_interrupted(bool z) { _interrupted = z ? 1 : 0; }
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// Printing
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void print_on(outputStream* st) const;
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void print() const { print_on(tty); }
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// For java intrinsics:
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static ByteSize interrupted_offset() { return byte_offset_of(OSThread, _interrupted); }
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// Platform dependent stuff
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#include "incls/_osThread_pd.hpp.incl"
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};
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// Utility class for use with condition variables:
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class OSThreadWaitState : public StackObj {
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OSThread* _osthread;
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ThreadState _old_state;
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public:
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OSThreadWaitState(OSThread* osthread, bool is_object_wait) {
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_osthread = osthread;
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_old_state = osthread->get_state();
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if (is_object_wait) {
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osthread->set_state(OBJECT_WAIT);
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} else {
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osthread->set_state(CONDVAR_WAIT);
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}
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}
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~OSThreadWaitState() {
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_osthread->set_state(_old_state);
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}
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};
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// Utility class for use with contended monitors:
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class OSThreadContendState : public StackObj {
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OSThread* _osthread;
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ThreadState _old_state;
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public:
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OSThreadContendState(OSThread* osthread) {
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_osthread = osthread;
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_old_state = osthread->get_state();
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osthread->set_state(MONITOR_WAIT);
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}
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~OSThreadContendState() {
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_osthread->set_state(_old_state);
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}
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};
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