author | kvn |
Tue, 03 Aug 2010 15:55:03 -0700 | |
changeset 6180 | 53c1bf468c81 |
parent 5547 | f4b087cbb361 |
child 7397 | 5b173b4ca846 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2006, 2007, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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//------------------------------OptoReg---------------------------------------- |
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// We eventually need Registers for the Real World. Registers are essentially |
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// non-SSA names. A Register is represented as a number. Non-regular values |
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// (e.g., Control, Memory, I/O) use the Special register. The actual machine |
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// registers (as described in the ADL file for a machine) start at zero. |
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// Stack-slots (spill locations) start at the nest Chunk past the last machine |
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// register. |
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// |
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// Note that stack spill-slots are treated as a very large register set. |
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// They have all the correct properties for a Register: not aliased (unique |
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// named). There is some simple mapping from a stack-slot register number |
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// to the actual location on the stack; this mapping depends on the calling |
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// conventions and is described in the ADL. |
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// |
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// Note that Name is not enum. C++ standard defines that the range of enum |
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// is the range of smallest bit-field that can represent all enumerators |
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// declared in the enum. The result of assigning a value to enum is undefined |
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// if the value is outside the enumeration's valid range. OptoReg::Name is |
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// typedef'ed as int, because it needs to be able to represent spill-slots. |
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// |
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class OptoReg VALUE_OBJ_CLASS_SPEC { |
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friend class C2Compiler; |
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public: |
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typedef int Name; |
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enum { |
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// Chunk 0 |
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Physical = AdlcVMDeps::Physical, // Start of physical regs |
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// A few oddballs at the edge of the world |
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Special = -2, // All special (not allocated) values |
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Bad = -1 // Not a register |
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}; |
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private: |
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static const VMReg opto2vm[REG_COUNT]; |
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static Name vm2opto[ConcreteRegisterImpl::number_of_registers]; |
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public: |
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// Stack pointer register |
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static OptoReg::Name c_frame_pointer; |
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// Increment a register number. As in: |
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// "for ( OptoReg::Name i; i=Control; i = add(i,1) ) ..." |
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static Name add( Name x, int y ) { return Name(x+y); } |
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// (We would like to have an operator+ for RegName, but it is not |
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// a class, so this would be illegal in C++.) |
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static void dump( int ); |
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// Get the stack slot number of an OptoReg::Name |
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static unsigned int reg2stack( OptoReg::Name r) { |
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assert( r >= stack0(), " must be"); |
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return r - stack0(); |
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} |
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// convert a stack slot number into an OptoReg::Name |
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static OptoReg::Name stack2reg( int idx) { |
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return Name(stack0() + idx); |
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} |
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static bool is_stack(Name n) { |
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return n >= stack0(); |
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} |
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static bool is_valid(Name n) { |
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return (n != Bad); |
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} |
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static bool is_reg(Name n) { |
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return is_valid(n) && !is_stack(n); |
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} |
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static VMReg as_VMReg(OptoReg::Name n) { |
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if (is_reg(n)) { |
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// Must use table, it'd be nice if Bad was indexable... |
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return opto2vm[n]; |
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} else { |
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assert(!is_stack(n), "must un warp"); |
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return VMRegImpl::Bad(); |
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} |
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} |
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// Can un-warp a stack slot or convert a register or Bad |
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static VMReg as_VMReg(OptoReg::Name n, int frame_size, int arg_count) { |
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if (is_reg(n)) { |
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// Must use table, it'd be nice if Bad was indexable... |
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return opto2vm[n]; |
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} else if (is_stack(n)) { |
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int stack_slot = reg2stack(n); |
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if (stack_slot < arg_count) { |
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return VMRegImpl::stack2reg(stack_slot + frame_size); |
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} |
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return VMRegImpl::stack2reg(stack_slot - arg_count); |
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// return return VMRegImpl::stack2reg(reg2stack(OptoReg::add(n, -arg_count))); |
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} else { |
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return VMRegImpl::Bad(); |
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} |
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} |
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static OptoReg::Name as_OptoReg(VMReg r) { |
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if (r->is_stack()) { |
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assert(false, "must warp"); |
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return stack2reg(r->reg2stack()); |
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} else if (r->is_valid()) { |
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// Must use table, it'd be nice if Bad was indexable... |
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return vm2opto[r->value()]; |
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} else { |
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return Bad; |
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} |
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} |
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static OptoReg::Name stack0() { |
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return VMRegImpl::stack0->value(); |
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} |
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static const char* regname(OptoReg::Name n) { |
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return as_VMReg(n)->name(); |
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} |
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}; |
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//---------------------------OptoRegPair------------------------------------------- |
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// Pairs of 32-bit registers for the allocator. |
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// This is a very similar class to VMRegPair. C2 only interfaces with VMRegPair |
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// via the calling convention code which is shared between the compilers. |
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// Since C2 uses OptoRegs for register allocation it is more efficient to use |
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// VMRegPair internally for nodes that can contain a pair of OptoRegs rather |
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// than use VMRegPair and continually be converting back and forth. So normally |
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// C2 will take in a VMRegPair from the calling convention code and immediately |
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// convert them to an OptoRegPair and stay in the OptoReg world. The only over |
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// conversion between OptoRegs and VMRegs is for debug info and oopMaps. This |
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// is not a high bandwidth spot and so it is not an issue. |
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// Note that onde other consequence of staying in the OptoReg world with OptoRegPairs |
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// is that there are "physical" OptoRegs that are not representable in the VMReg |
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// world, notably flags. [ But by design there is "space" in the VMReg world |
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// for such registers they just may not be concrete ]. So if we were to use VMRegPair |
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// then the VMReg world would have to have a representation for these registers |
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// so that a OptoReg->VMReg->OptoReg would reproduce ther original OptoReg. As it |
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// stands if you convert a flag (condition code) to a VMReg you will get VMRegImpl::Bad |
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// and converting that will return OptoReg::Bad losing the identity of the OptoReg. |
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class OptoRegPair { |
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private: |
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short _second; |
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short _first; |
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public: |
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void set_bad ( ) { _second = OptoReg::Bad; _first = OptoReg::Bad; } |
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void set1 ( OptoReg::Name n ) { _second = OptoReg::Bad; _first = n; } |
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void set2 ( OptoReg::Name n ) { _second = n + 1; _first = n; } |
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void set_pair( OptoReg::Name second, OptoReg::Name first ) { _second= second; _first= first; } |
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void set_ptr ( OptoReg::Name ptr ) { |
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#ifdef _LP64 |
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_second = ptr+1; |
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#else |
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_second = OptoReg::Bad; |
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#endif |
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_first = ptr; |
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} |
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OptoReg::Name second() const { return _second; } |
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OptoReg::Name first() const { return _first; } |
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OptoRegPair(OptoReg::Name second, OptoReg::Name first) { _second = second; _first = first; } |
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OptoRegPair(OptoReg::Name f) { _second = OptoReg::Bad; _first = f; } |
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OptoRegPair() { _second = OptoReg::Bad; _first = OptoReg::Bad; } |
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}; |