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/*
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* Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Portions of code courtesy of Clifford Click
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class PhaseTransform;
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//------------------------------AddNode----------------------------------------
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// Classic Add functionality. This covers all the usual 'add' behaviors for
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// an algebraic ring. Add-integer, add-float, add-double, and binary-or are
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// all inherited from this class. The various identity values are supplied
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// by virtual functions.
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class AddNode : public Node {
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virtual uint hash() const;
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public:
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AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {
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init_class_id(Class_Add);
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}
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// Handle algebraic identities here. If we have an identity, return the Node
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// we are equivalent to. We look for "add of zero" as an identity.
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virtual Node *Identity( PhaseTransform *phase );
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// We also canonicalize the Node, moving constants to the right input,
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// and flatten expressions (so that 1+x+2 becomes x+3).
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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// Compute a new Type for this node. Basically we just do the pre-check,
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// then call the virtual add() to set the type.
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virtual const Type *Value( PhaseTransform *phase ) const;
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// Check if this addition involves the additive identity
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
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// Supplied function returns the sum of the inputs.
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// This also type-checks the inputs for sanity. Guaranteed never to
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// be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
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virtual const Type *add_ring( const Type *, const Type * ) const = 0;
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// Supplied function to return the additive identity type
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virtual const Type *add_id() const = 0;
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};
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//------------------------------AddINode---------------------------------------
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// Add 2 integers
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class AddINode : public AddNode {
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public:
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AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeInt::ZERO; }
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virtual const Type *bottom_type() const { return TypeInt::INT; }
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual Node *Identity( PhaseTransform *phase );
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------AddLNode---------------------------------------
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// Add 2 longs
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class AddLNode : public AddNode {
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public:
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AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeLong::ZERO; }
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virtual const Type *bottom_type() const { return TypeLong::LONG; }
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual Node *Identity( PhaseTransform *phase );
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virtual uint ideal_reg() const { return Op_RegL; }
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};
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//------------------------------AddFNode---------------------------------------
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// Add 2 floats
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class AddFNode : public AddNode {
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public:
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AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeF::ZERO; }
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virtual const Type *bottom_type() const { return Type::FLOAT; }
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virtual Node *Identity( PhaseTransform *phase ) { return this; }
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virtual uint ideal_reg() const { return Op_RegF; }
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};
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//------------------------------AddDNode---------------------------------------
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// Add 2 doubles
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class AddDNode : public AddNode {
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public:
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AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeD::ZERO; }
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virtual const Type *bottom_type() const { return Type::DOUBLE; }
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virtual Node *Identity( PhaseTransform *phase ) { return this; }
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virtual uint ideal_reg() const { return Op_RegD; }
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};
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//------------------------------AddPNode---------------------------------------
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// Add pointer plus integer to get pointer. NOT commutative, really.
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// So not really an AddNode. Lives here, because people associate it with
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// an add.
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class AddPNode : public Node {
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public:
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enum { Control, // When is it safe to do this add?
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Base, // Base oop, for GC purposes
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Address, // Actually address, derived from base
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Offset } ; // Offset added to address
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AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) {
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init_class_id(Class_AddP);
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}
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virtual int Opcode() const;
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virtual Node *Identity( PhaseTransform *phase );
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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virtual const Type *Value( PhaseTransform *phase ) const;
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virtual const Type *bottom_type() const;
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virtual uint ideal_reg() const { return Op_RegP; }
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Node *base_node() { assert( req() > Base, "Missing base"); return in(Base); }
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static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase,
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// second return value:
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intptr_t& offset);
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// Do not match base-ptr edge
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virtual uint match_edge(uint idx) const;
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static const Type *mach_bottom_type(const MachNode* n); // used by ad_<arch>.hpp
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};
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//------------------------------OrINode----------------------------------------
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// Logically OR 2 integers. Included with the ADD nodes because it inherits
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// all the behavior of addition on a ring.
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class OrINode : public AddNode {
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public:
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OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeInt::ZERO; }
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virtual const Type *bottom_type() const { return TypeInt::INT; }
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virtual Node *Identity( PhaseTransform *phase );
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------OrLNode----------------------------------------
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// Logically OR 2 longs. Included with the ADD nodes because it inherits
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// all the behavior of addition on a ring.
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class OrLNode : public AddNode {
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public:
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OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeLong::ZERO; }
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virtual const Type *bottom_type() const { return TypeLong::LONG; }
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virtual Node *Identity( PhaseTransform *phase );
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virtual uint ideal_reg() const { return Op_RegL; }
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};
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//------------------------------XorINode---------------------------------------
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// XOR'ing 2 integers
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class XorINode : public AddNode {
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public:
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XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeInt::ZERO; }
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virtual const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------XorINode---------------------------------------
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// XOR'ing 2 longs
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class XorLNode : public AddNode {
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public:
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XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeLong::ZERO; }
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virtual const Type *bottom_type() const { return TypeLong::LONG; }
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virtual uint ideal_reg() const { return Op_RegL; }
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};
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//------------------------------MaxNode----------------------------------------
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// Max (or min) of 2 values. Included with the ADD nodes because it inherits
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// all the behavior of addition on a ring. Only new thing is that we allow
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// 2 equal inputs to be equal.
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class MaxNode : public AddNode {
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public:
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MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
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virtual int Opcode() const = 0;
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};
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//------------------------------MaxINode---------------------------------------
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// Maximum of 2 integers. Included with the ADD nodes because it inherits
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// all the behavior of addition on a ring.
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class MaxINode : public MaxNode {
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public:
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MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeInt::make(min_jint); }
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virtual const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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};
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//------------------------------MinINode---------------------------------------
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// MINimum of 2 integers. Included with the ADD nodes because it inherits
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// all the behavior of addition on a ring.
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class MinINode : public MaxNode {
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public:
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MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
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virtual int Opcode() const;
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virtual const Type *add_ring( const Type *, const Type * ) const;
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virtual const Type *add_id() const { return TypeInt::make(max_jint); }
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virtual const Type *bottom_type() const { return TypeInt::INT; }
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virtual uint ideal_reg() const { return Op_RegI; }
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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};
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