author | kvn |
Thu, 27 Oct 2011 18:20:50 -0700 | |
changeset 10975 | 446510be531a |
parent 8319 | aedb3bd871bc |
child 24425 | 53764d2358f9 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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#ifndef SHARE_VM_LIBADT_VECTSET_HPP |
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#define SHARE_VM_LIBADT_VECTSET_HPP |
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#include "libadt/set.hpp" |
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// Vector Sets - An Abstract Data Type |
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//INTERFACE |
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// These sets can grow or shrink, based on the initial size and the largest |
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// element currently in them. Slow and bulky for sparse sets, these sets |
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// are super for dense sets. They are fast and compact when dense. |
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// TIME: |
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// O(1) - Insert, Delete, Member, Sort |
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// O(max_element) - Create, Clear, Size, Copy, Union, Intersect, Difference, |
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// Equal, ChooseMember, Forall |
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// SPACE: (max_element)/(8*sizeof(int)) |
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//------------------------------VectorSet-------------------------------------- |
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class VectorSet : public Set { |
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friend class VectorSetI; // Friendly iterator class |
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protected: |
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uint size; // Size of data IN LONGWORDS (32bits) |
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uint32 *data; // The data, bit packed |
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void slamin( const VectorSet& s ); // Initialize one set with another |
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int compare(const VectorSet &s) const; // Compare set contents |
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void grow(uint newsize); // Grow vector to required bitsize |
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public: |
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VectorSet(Arena *arena); // Creates a new, empty set. |
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VectorSet(const VectorSet &s) : Set(s._set_arena) {slamin(s);} // Set clone; deep-copy guts |
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Set &operator =(const Set &s); // Set clone; deep-copy guts |
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VectorSet &operator =(const VectorSet &s) // Set clone; deep-copy guts |
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{ if( &s != this ) { slamin(s); } return *this; } |
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~VectorSet() {} |
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Set &clone(void) const { return *(new VectorSet(*this)); } |
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Set &operator <<=(uint elem); // Add member to set |
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VectorSet operator << (uint elem) // Add member to new set |
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{ VectorSet foo(*this); foo <<= elem; return foo; } |
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Set &operator >>=(uint elem); // Delete member from set |
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VectorSet operator >> (uint elem) // Delete member from new set |
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{ VectorSet foo(*this); foo >>= elem; return foo; } |
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VectorSet &operator &=(const VectorSet &s); // Intersect sets into first set |
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Set &operator &=(const Set &s); // Intersect sets into first set |
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VectorSet operator & (const VectorSet &s) const |
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{ VectorSet foo(*this); foo &= s; return foo; } |
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VectorSet &operator |=(const VectorSet &s); // Intersect sets into first set |
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Set &operator |=(const Set &s); // Intersect sets into first set |
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VectorSet operator | (const VectorSet &s) const |
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{ VectorSet foo(*this); foo |= s; return foo; } |
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VectorSet &operator -=(const VectorSet &s); // Intersect sets into first set |
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Set &operator -=(const Set &s); // Intersect sets into first set |
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VectorSet operator - (const VectorSet &s) const |
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{ VectorSet foo(*this); foo -= s; return foo; } |
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int operator ==(const VectorSet &s) const; // True if sets are equal |
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int operator ==(const Set &s) const; // True if sets are equal |
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int operator < (const VectorSet &s) const; // True if strict subset |
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int operator < (const Set &s) const; // True if strict subset |
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int operator <=(const VectorSet &s) const; // True if subset relation holds. |
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int operator <=(const Set &s) const; // True if subset relation holds. |
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int disjoint (const Set &s) const; // True if sets are disjoint |
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int operator [](uint elem) const; // Test for membership |
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uint getelem(void) const; // Return a random element |
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void Clear(void); // Clear a set |
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uint Size(void) const; // Number of elements in the Set. |
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void Sort(void); // Sort before iterating |
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int hash() const; // Hash function |
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void Reset(void) { // Reset a set |
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memset( data, 0, size*sizeof(uint32) ); |
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} |
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/* Removed for MCC BUG |
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operator const VectorSet* (void) const { return this; } */ |
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const VectorSet *asVectorSet() const { return this; } |
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// Expose internals for speed-critical fast iterators |
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uint word_size() const { return size; } |
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uint32 *EXPOSE() const { return data; } |
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// Fast inlined "test and set". Replaces the idiom: |
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// if( visited[idx] ) return; |
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// visited <<= idx; |
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// With: |
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// if( visited.test_set(idx) ) return; |
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// |
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int test_set( uint elem ) { |
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uint word = elem >> 5; // Get the longword offset |
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if( word >= size ) // Beyond the last? |
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return test_set_grow(elem); // Then grow; set; return 0; |
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uint32 mask = 1L << (elem & 31); // Get bit mask |
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uint32 datum = data[word] & mask;// Get bit |
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data[word] |= mask; // Set bit |
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return datum; // Return bit |
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} |
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int test_set_grow( uint elem ) { // Insert & return 0; |
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(*this) <<= elem; // Insert into set |
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return 0; // Return 0! |
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} |
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// Fast inlined test |
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int test( uint elem ) const { |
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uint word = elem >> 5; // Get the longword offset |
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if( word >= size ) return 0; // Beyond the last? |
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uint32 mask = 1L << (elem & 31); // Get bit mask |
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return data[word] & mask; // Get bit |
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} |
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// Fast inlined set |
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void set( uint elem ) { |
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uint word = elem >> 5; // Get the longword offset |
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if( word >= size ) { // Beyond the last? |
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test_set_grow(elem); // Then grow and set |
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} else { |
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uint32 mask = 1L << (elem & 31); // Get bit mask |
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data[word] |= mask; // Set bit |
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} |
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} |
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private: |
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SetI_ *iterate(uint&) const; |
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}; |
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//------------------------------Iteration-------------------------------------- |
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// Loop thru all elements of the set, setting "elem" to the element numbers |
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// in random order. Inserted or deleted elements during this operation may |
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// or may not be iterated over; untouched elements will be affected once. |
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// Usage: for( VectorSetI i(s); i.test(); i++ ) { body = i.elem; } |
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class VectorSetI : public StackObj { |
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friend class VectorSet; |
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const VectorSet *s; |
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uint i, j; |
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uint32 mask; |
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uint next(void); |
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public: |
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uint elem; // The publically accessible element |
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VectorSetI( const VectorSet *vset ) : |
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s(vset), |
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i((uint)-1L), |
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j((uint)-1L), |
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mask((unsigned)(1L<<31)) { |
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elem = next(); |
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} |
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void operator ++(void) { elem = next(); } |
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int test(void) { return i < s->size; } |
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}; |
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#endif // SHARE_VM_LIBADT_VECTSET_HPP |