hotspot/src/share/vm/memory/allocation.hpp
author ysr
Tue, 01 Jul 2008 11:59:44 -0700
changeset 1383 3a216aa862b7
parent 1374 4c24294029a9
child 5547 f4b087cbb361
permissions -rw-r--r--
Merge
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/*
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 * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
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#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
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#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
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// All classes in the virtual machine must be subclassed
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// by one of the following allocation classes:
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//
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// For objects allocated in the resource area (see resourceArea.hpp).
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// - ResourceObj
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//
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// For objects allocated in the C-heap (managed by: free & malloc).
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// - CHeapObj
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//
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// For objects allocated on the stack.
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// - StackObj
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//
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// For embedded objects.
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// - ValueObj
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//
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// For classes used as name spaces.
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// - AllStatic
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//
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// The printable subclasses are used for debugging and define virtual
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// member functions for printing. Classes that avoid allocating the
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// vtbl entries in the objects should therefore not be the printable
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// subclasses.
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//
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// The following macros and function should be used to allocate memory
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// directly in the resource area or in the C-heap:
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//
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//   NEW_RESOURCE_ARRAY(type,size)
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//   NEW_RESOURCE_OBJ(type)
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//   NEW_C_HEAP_ARRAY(type,size)
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//   NEW_C_HEAP_OBJ(type)
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//   char* AllocateHeap(size_t size, const char* name);
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//   void  FreeHeap(void* p);
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//
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// C-heap allocation can be traced using +PrintHeapAllocation.
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// malloc and free should therefore never called directly.
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// Base class for objects allocated in the C-heap.
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// In non product mode we introduce a super class for all allocation classes
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// that supports printing.
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// We avoid the superclass in product mode since some C++ compilers add
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// a word overhead for empty super classes.
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#ifdef PRODUCT
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#define ALLOCATION_SUPER_CLASS_SPEC
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#else
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#define ALLOCATION_SUPER_CLASS_SPEC : public AllocatedObj
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class AllocatedObj {
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  // Printing support
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  void print() const;
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  void print_value() const;
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  virtual void print_on(outputStream* st) const;
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  virtual void print_value_on(outputStream* st) const;
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};
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#endif
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class CHeapObj ALLOCATION_SUPER_CLASS_SPEC {
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  void* operator new(size_t size);
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  void  operator delete(void* p);
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  void* new_array(size_t size);
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};
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// Base class for objects allocated on the stack only.
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// Calling new or delete will result in fatal error.
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class StackObj ALLOCATION_SUPER_CLASS_SPEC {
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  void* operator new(size_t size);
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  void  operator delete(void* p);
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};
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// Base class for objects used as value objects.
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// Calling new or delete will result in fatal error.
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//
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// Portability note: Certain compilers (e.g. gcc) will
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// always make classes bigger if it has a superclass, even
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// if the superclass does not have any virtual methods or
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// instance fields. The HotSpot implementation relies on this
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// not to happen. So never make a ValueObj class a direct subclass
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// of this object, but use the VALUE_OBJ_CLASS_SPEC class instead, e.g.,
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// like this:
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//
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//   class A VALUE_OBJ_CLASS_SPEC {
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//     ...
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//   }
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//
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// With gcc and possible other compilers the VALUE_OBJ_CLASS_SPEC can
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// be defined as a an empty string "".
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//
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class _ValueObj {
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  void* operator new(size_t size);
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  void operator delete(void* p);
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};
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// Base class for classes that constitute name spaces.
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class AllStatic {
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  AllStatic()  { ShouldNotCallThis(); }
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  ~AllStatic() { ShouldNotCallThis(); }
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};
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//------------------------------Chunk------------------------------------------
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// Linked list of raw memory chunks
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class Chunk: public CHeapObj {
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  Chunk*       _next;     // Next Chunk in list
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  const size_t _len;      // Size of this Chunk
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  void* operator new(size_t size, size_t length);
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  void  operator delete(void* p);
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  Chunk(size_t length);
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  enum {
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    // default sizes; make them slightly smaller than 2**k to guard against
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    // buddy-system style malloc implementations
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#ifdef _LP64
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    slack      = 40,            // [RGV] Not sure if this is right, but make it
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                                //       a multiple of 8.
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#else
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    slack      = 20,            // suspected sizeof(Chunk) + internal malloc headers
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#endif
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    init_size  =  1*K  - slack, // Size of first chunk
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    medium_size= 10*K  - slack, // Size of medium-sized chunk
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    size       = 32*K  - slack, // Default size of an Arena chunk (following the first)
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    non_pool_size = init_size + 32 // An initial size which is not one of above
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  };
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  void chop();                  // Chop this chunk
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  void next_chop();             // Chop next chunk
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  static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
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  size_t length() const         { return _len;  }
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  Chunk* next() const           { return _next;  }
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  void set_next(Chunk* n)       { _next = n;  }
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  // Boundaries of data area (possibly unused)
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  char* bottom() const          { return ((char*) this) + aligned_overhead_size();  }
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  char* top()    const          { return bottom() + _len; }
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  bool contains(char* p) const  { return bottom() <= p && p <= top(); }
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  // Start the chunk_pool cleaner task
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  static void start_chunk_pool_cleaner_task();
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};
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//------------------------------Arena------------------------------------------
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// Fast allocation of memory
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class Arena: public CHeapObj {
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protected:
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  friend class ResourceMark;
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  friend class HandleMark;
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  friend class NoHandleMark;
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  Chunk *_first;                // First chunk
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  Chunk *_chunk;                // current chunk
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  char *_hwm, *_max;            // High water mark and max in current chunk
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  void* grow(size_t x);         // Get a new Chunk of at least size x
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  NOT_PRODUCT(size_t _size_in_bytes;) // Size of arena (used for memory usage tracing)
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  NOT_PRODUCT(static size_t _bytes_allocated;) // total #bytes allocated since start
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  friend class AllocStats;
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  debug_only(void* malloc(size_t size);)
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  debug_only(void* internal_malloc_4(size_t x);)
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  Arena();
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  Arena(size_t init_size);
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  Arena(Arena *old);
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  ~Arena();
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  void  destruct_contents();
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  char* hwm() const             { return _hwm; }
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  // Fast allocate in the arena.  Common case is: pointer test + increment.
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  void* Amalloc(size_t x) {
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    assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
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    x = ARENA_ALIGN(x);
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    debug_only(if (UseMallocOnly) return malloc(x);)
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    NOT_PRODUCT(_bytes_allocated += x);
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    if (_hwm + x > _max) {
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      return grow(x);
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    } else {
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      char *old = _hwm;
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      _hwm += x;
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      return old;
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    }
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  }
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  // Further assume size is padded out to words
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  void *Amalloc_4(size_t x) {
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    assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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    debug_only(if (UseMallocOnly) return malloc(x);)
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    NOT_PRODUCT(_bytes_allocated += x);
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    if (_hwm + x > _max) {
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      return grow(x);
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    } else {
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      char *old = _hwm;
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      _hwm += x;
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      return old;
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    }
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  }
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  // Allocate with 'double' alignment. It is 8 bytes on sparc.
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  // In other cases Amalloc_D() should be the same as Amalloc_4().
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  void* Amalloc_D(size_t x) {
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    assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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    debug_only(if (UseMallocOnly) return malloc(x);)
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#if defined(SPARC) && !defined(_LP64)
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#define DALIGN_M1 7
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    size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
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    x += delta;
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#endif
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    NOT_PRODUCT(_bytes_allocated += x);
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    if (_hwm + x > _max) {
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      return grow(x); // grow() returns a result aligned >= 8 bytes.
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    } else {
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      char *old = _hwm;
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      _hwm += x;
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#if defined(SPARC) && !defined(_LP64)
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      old += delta; // align to 8-bytes
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#endif
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      return old;
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    }
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  }
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  // Fast delete in area.  Common case is: NOP (except for storage reclaimed)
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  void Afree(void *ptr, size_t size) {
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#ifdef ASSERT
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    if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
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    if (UseMallocOnly) return;
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#endif
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    if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
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  }
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  void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
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  // Move contents of this arena into an empty arena
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  Arena *move_contents(Arena *empty_arena);
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  // Determine if pointer belongs to this Arena or not.
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  bool contains( const void *ptr ) const;
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  // Total of all chunks in use (not thread-safe)
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  size_t used() const;
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  // Total # of bytes used
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  size_t size_in_bytes() const         NOT_PRODUCT({  return _size_in_bytes; }) PRODUCT_RETURN0;
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  void set_size_in_bytes(size_t size)  NOT_PRODUCT({ _size_in_bytes = size;  }) PRODUCT_RETURN;
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  static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2)  PRODUCT_RETURN;
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  static void free_all(char** start, char** end)                                     PRODUCT_RETURN;
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private:
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  // Reset this Arena to empty, access will trigger grow if necessary
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  void   reset(void) {
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    _first = _chunk = NULL;
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    _hwm = _max = NULL;
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  }
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};
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// One of the following macros must be used when allocating
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// an array or object from an arena
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#define NEW_ARENA_ARRAY(arena, type, size)\
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  (type*) arena->Amalloc((size) * sizeof(type))
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#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size)\
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  (type*) arena->Arealloc((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
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#define FREE_ARENA_ARRAY(arena, type, old, size)\
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  arena->Afree((char*)(old), (size) * sizeof(type))
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#define NEW_ARENA_OBJ(arena, type)\
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  NEW_ARENA_ARRAY(arena, type, 1)
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//%note allocation_1
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extern char* resource_allocate_bytes(size_t size);
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extern char* resource_allocate_bytes(Thread* thread, size_t size);
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extern char* resource_reallocate_bytes( char *old, size_t old_size, size_t new_size);
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extern void resource_free_bytes( char *old, size_t size );
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//----------------------------------------------------------------------
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// Base class for objects allocated in the resource area per default.
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// Optionally, objects may be allocated on the C heap with
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// new(ResourceObj::C_HEAP) Foo(...) or in an Arena with new (&arena)
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// ResourceObj's can be allocated within other objects, but don't use
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// new or delete (allocation_type is unknown).  If new is used to allocate,
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// use delete to deallocate.
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class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
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 public:
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  enum allocation_type { UNKNOWN = 0, C_HEAP, RESOURCE_AREA, ARENA };
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#ifdef ASSERT
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  allocation_type _allocation;
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  bool allocated_on_C_heap()    { return _allocation == C_HEAP; }
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#endif // ASSERT
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 public:
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  void* operator new(size_t size, allocation_type type);
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  void* operator new(size_t size, Arena *arena) {
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      address res = (address)arena->Amalloc(size);
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      // Set allocation type in the resource object
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      DEBUG_ONLY(((ResourceObj *)res)->_allocation = ARENA;)
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      return res;
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  }
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  void* operator new(size_t size) {
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      address res = (address)resource_allocate_bytes(size);
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      // Set allocation type in the resource object
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      DEBUG_ONLY(((ResourceObj *)res)->_allocation = RESOURCE_AREA;)
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      return res;
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  }
1374
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  void* operator new(size_t size, void* where, allocation_type type) {
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      void* res = where;
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      // Set allocation type in the resource object
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      DEBUG_ONLY(((ResourceObj *)res)->_allocation = type;)
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      return res;
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  }
1
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  void  operator delete(void* p);
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};
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// One of the following macros must be used when allocating an array
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// or object to determine whether it should reside in the C heap on in
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// the resource area.
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#define NEW_RESOURCE_ARRAY(type, size)\
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  (type*) resource_allocate_bytes((size) * sizeof(type))
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#define NEW_RESOURCE_ARRAY_IN_THREAD(thread, type, size)\
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  (type*) resource_allocate_bytes(thread, (size) * sizeof(type))
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#define REALLOC_RESOURCE_ARRAY(type, old, old_size, new_size)\
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  (type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
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#define FREE_RESOURCE_ARRAY(type, old, size)\
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   364
  resource_free_bytes((char*)(old), (size) * sizeof(type))
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   365
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#define FREE_FAST(old)\
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    /* nop */
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#define NEW_RESOURCE_OBJ(type)\
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  NEW_RESOURCE_ARRAY(type, 1)
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#define NEW_C_HEAP_ARRAY(type, size)\
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  (type*) (AllocateHeap((size) * sizeof(type), XSTR(type) " in " __FILE__))
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#define REALLOC_C_HEAP_ARRAY(type, old, size)\
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  (type*) (ReallocateHeap((char*)old, (size) * sizeof(type), XSTR(type) " in " __FILE__))
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#define FREE_C_HEAP_ARRAY(type,old) \
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  FreeHeap((char*)(old))
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#define NEW_C_HEAP_OBJ(type)\
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  NEW_C_HEAP_ARRAY(type, 1)
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   383
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extern bool warn_new_operator;
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   385
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// for statistics
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#ifndef PRODUCT
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class AllocStats : StackObj {
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   389
  int    start_mallocs, start_frees;
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   390
  size_t start_malloc_bytes, start_res_bytes;
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 public:
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  AllocStats();
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   393
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   394
  int    num_mallocs();    // since creation of receiver
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   395
  size_t alloc_bytes();
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   396
  size_t resource_bytes();
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  int    num_frees();
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   398
  void   print();
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   399
};
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#endif
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   401
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   402
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//------------------------------ReallocMark---------------------------------
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// Code which uses REALLOC_RESOURCE_ARRAY should check an associated
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// ReallocMark, which is declared in the same scope as the reallocated
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// pointer.  Any operation that could __potentially__ cause a reallocation
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// should check the ReallocMark.
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class ReallocMark: public StackObj {
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protected:
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  NOT_PRODUCT(int _nesting;)
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   411
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public:
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  ReallocMark()   PRODUCT_RETURN;
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  void check()    PRODUCT_RETURN;
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};