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/*
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* Copyright 1997-2005 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
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#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
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#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
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// All classes in the virtual machine must be subclassed
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// by one of the following allocation classes:
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//
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// For objects allocated in the resource area (see resourceArea.hpp).
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// - ResourceObj
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//
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// For objects allocated in the C-heap (managed by: free & malloc).
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// - CHeapObj
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//
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// For objects allocated on the stack.
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// - StackObj
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//
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// For embedded objects.
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// - ValueObj
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//
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// For classes used as name spaces.
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// - AllStatic
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//
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// The printable subclasses are used for debugging and define virtual
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// member functions for printing. Classes that avoid allocating the
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// vtbl entries in the objects should therefore not be the printable
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// subclasses.
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//
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// The following macros and function should be used to allocate memory
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// directly in the resource area or in the C-heap:
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//
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// NEW_RESOURCE_ARRAY(type,size)
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// NEW_RESOURCE_OBJ(type)
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// NEW_C_HEAP_ARRAY(type,size)
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// NEW_C_HEAP_OBJ(type)
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// char* AllocateHeap(size_t size, const char* name);
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// void FreeHeap(void* p);
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//
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// C-heap allocation can be traced using +PrintHeapAllocation.
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// malloc and free should therefore never called directly.
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// Base class for objects allocated in the C-heap.
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// In non product mode we introduce a super class for all allocation classes
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// that supports printing.
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// We avoid the superclass in product mode since some C++ compilers add
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// a word overhead for empty super classes.
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#ifdef PRODUCT
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#define ALLOCATION_SUPER_CLASS_SPEC
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#else
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#define ALLOCATION_SUPER_CLASS_SPEC : public AllocatedObj
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class AllocatedObj {
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public:
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// Printing support
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void print() const;
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void print_value() const;
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virtual void print_on(outputStream* st) const;
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virtual void print_value_on(outputStream* st) const;
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};
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#endif
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class CHeapObj ALLOCATION_SUPER_CLASS_SPEC {
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public:
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void* operator new(size_t size);
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void operator delete(void* p);
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void* new_array(size_t size);
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};
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// Base class for objects allocated on the stack only.
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// Calling new or delete will result in fatal error.
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class StackObj ALLOCATION_SUPER_CLASS_SPEC {
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public:
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void* operator new(size_t size);
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void operator delete(void* p);
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};
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// Base class for objects used as value objects.
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// Calling new or delete will result in fatal error.
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//
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// Portability note: Certain compilers (e.g. gcc) will
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// always make classes bigger if it has a superclass, even
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// if the superclass does not have any virtual methods or
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// instance fields. The HotSpot implementation relies on this
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// not to happen. So never make a ValueObj class a direct subclass
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// of this object, but use the VALUE_OBJ_CLASS_SPEC class instead, e.g.,
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// like this:
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//
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// class A VALUE_OBJ_CLASS_SPEC {
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// ...
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// }
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//
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// With gcc and possible other compilers the VALUE_OBJ_CLASS_SPEC can
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// be defined as a an empty string "".
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//
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class _ValueObj {
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public:
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void* operator new(size_t size);
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void operator delete(void* p);
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};
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// Base class for classes that constitute name spaces.
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class AllStatic {
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public:
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AllStatic() { ShouldNotCallThis(); }
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~AllStatic() { ShouldNotCallThis(); }
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};
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//------------------------------Chunk------------------------------------------
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// Linked list of raw memory chunks
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class Chunk: public CHeapObj {
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protected:
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Chunk* _next; // Next Chunk in list
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const size_t _len; // Size of this Chunk
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public:
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void* operator new(size_t size, size_t length);
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void operator delete(void* p);
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Chunk(size_t length);
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enum {
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// default sizes; make them slightly smaller than 2**k to guard against
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// buddy-system style malloc implementations
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#ifdef _LP64
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slack = 40, // [RGV] Not sure if this is right, but make it
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// a multiple of 8.
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#else
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slack = 20, // suspected sizeof(Chunk) + internal malloc headers
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#endif
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init_size = 1*K - slack, // Size of first chunk
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medium_size= 10*K - slack, // Size of medium-sized chunk
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size = 32*K - slack, // Default size of an Arena chunk (following the first)
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non_pool_size = init_size + 32 // An initial size which is not one of above
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};
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void chop(); // Chop this chunk
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void next_chop(); // Chop next chunk
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static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
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size_t length() const { return _len; }
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Chunk* next() const { return _next; }
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void set_next(Chunk* n) { _next = n; }
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// Boundaries of data area (possibly unused)
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char* bottom() const { return ((char*) this) + aligned_overhead_size(); }
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char* top() const { return bottom() + _len; }
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bool contains(char* p) const { return bottom() <= p && p <= top(); }
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// Start the chunk_pool cleaner task
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static void start_chunk_pool_cleaner_task();
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};
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//------------------------------Arena------------------------------------------
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// Fast allocation of memory
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class Arena: public CHeapObj {
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protected:
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friend class ResourceMark;
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friend class HandleMark;
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friend class NoHandleMark;
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Chunk *_first; // First chunk
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Chunk *_chunk; // current chunk
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char *_hwm, *_max; // High water mark and max in current chunk
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void* grow(size_t x); // Get a new Chunk of at least size x
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NOT_PRODUCT(size_t _size_in_bytes;) // Size of arena (used for memory usage tracing)
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NOT_PRODUCT(static size_t _bytes_allocated;) // total #bytes allocated since start
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friend class AllocStats;
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debug_only(void* malloc(size_t size);)
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debug_only(void* internal_malloc_4(size_t x);)
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public:
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Arena();
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Arena(size_t init_size);
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Arena(Arena *old);
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~Arena();
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void destruct_contents();
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char* hwm() const { return _hwm; }
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// Fast allocate in the arena. Common case is: pointer test + increment.
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void* Amalloc(size_t x) {
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assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
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x = ARENA_ALIGN(x);
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debug_only(if (UseMallocOnly) return malloc(x);)
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NOT_PRODUCT(_bytes_allocated += x);
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if (_hwm + x > _max) {
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return grow(x);
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} else {
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char *old = _hwm;
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_hwm += x;
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return old;
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}
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}
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// Further assume size is padded out to words
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void *Amalloc_4(size_t x) {
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assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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debug_only(if (UseMallocOnly) return malloc(x);)
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NOT_PRODUCT(_bytes_allocated += x);
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if (_hwm + x > _max) {
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return grow(x);
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} else {
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char *old = _hwm;
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_hwm += x;
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return old;
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}
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}
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// Allocate with 'double' alignment. It is 8 bytes on sparc.
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// In other cases Amalloc_D() should be the same as Amalloc_4().
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void* Amalloc_D(size_t x) {
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assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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debug_only(if (UseMallocOnly) return malloc(x);)
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#if defined(SPARC) && !defined(_LP64)
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#define DALIGN_M1 7
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size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
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x += delta;
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#endif
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NOT_PRODUCT(_bytes_allocated += x);
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if (_hwm + x > _max) {
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return grow(x); // grow() returns a result aligned >= 8 bytes.
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} else {
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char *old = _hwm;
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_hwm += x;
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#if defined(SPARC) && !defined(_LP64)
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old += delta; // align to 8-bytes
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#endif
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return old;
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}
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}
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// Fast delete in area. Common case is: NOP (except for storage reclaimed)
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void Afree(void *ptr, size_t size) {
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#ifdef ASSERT
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if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
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if (UseMallocOnly) return;
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#endif
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if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
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}
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void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
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// Move contents of this arena into an empty arena
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Arena *move_contents(Arena *empty_arena);
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// Determine if pointer belongs to this Arena or not.
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bool contains( const void *ptr ) const;
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// Total of all chunks in use (not thread-safe)
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size_t used() const;
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// Total # of bytes used
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size_t size_in_bytes() const NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
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void set_size_in_bytes(size_t size) NOT_PRODUCT({ _size_in_bytes = size; }) PRODUCT_RETURN;
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static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) PRODUCT_RETURN;
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static void free_all(char** start, char** end) PRODUCT_RETURN;
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private:
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// Reset this Arena to empty, access will trigger grow if necessary
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void reset(void) {
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_first = _chunk = NULL;
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_hwm = _max = NULL;
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}
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};
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// One of the following macros must be used when allocating
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// an array or object from an arena
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#define NEW_ARENA_ARRAY(arena, type, size)\
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(type*) arena->Amalloc((size) * sizeof(type))
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#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size)\
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(type*) arena->Arealloc((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
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#define FREE_ARENA_ARRAY(arena, type, old, size)\
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arena->Afree((char*)(old), (size) * sizeof(type))
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#define NEW_ARENA_OBJ(arena, type)\
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NEW_ARENA_ARRAY(arena, type, 1)
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//%note allocation_1
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extern char* resource_allocate_bytes(size_t size);
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extern char* resource_allocate_bytes(Thread* thread, size_t size);
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extern char* resource_reallocate_bytes( char *old, size_t old_size, size_t new_size);
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extern void resource_free_bytes( char *old, size_t size );
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//----------------------------------------------------------------------
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// Base class for objects allocated in the resource area per default.
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// Optionally, objects may be allocated on the C heap with
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// new(ResourceObj::C_HEAP) Foo(...) or in an Arena with new (&arena)
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// ResourceObj's can be allocated within other objects, but don't use
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// new or delete (allocation_type is unknown). If new is used to allocate,
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// use delete to deallocate.
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class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
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public:
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enum allocation_type { UNKNOWN = 0, C_HEAP, RESOURCE_AREA, ARENA };
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#ifdef ASSERT
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private:
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allocation_type _allocation;
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public:
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bool allocated_on_C_heap() { return _allocation == C_HEAP; }
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#endif // ASSERT
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public:
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void* operator new(size_t size, allocation_type type);
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void* operator new(size_t size, Arena *arena) {
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address res = (address)arena->Amalloc(size);
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// Set allocation type in the resource object
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DEBUG_ONLY(((ResourceObj *)res)->_allocation = ARENA;)
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return res;
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}
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void* operator new(size_t size) {
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address res = (address)resource_allocate_bytes(size);
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// Set allocation type in the resource object
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DEBUG_ONLY(((ResourceObj *)res)->_allocation = RESOURCE_AREA;)
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return res;
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}
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void* operator new(size_t size, void* where, allocation_type type) {
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void* res = where;
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// Set allocation type in the resource object
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DEBUG_ONLY(((ResourceObj *)res)->_allocation = type;)
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return res;
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}
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void operator delete(void* p);
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};
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// One of the following macros must be used when allocating an array
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// or object to determine whether it should reside in the C heap on in
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// the resource area.
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#define NEW_RESOURCE_ARRAY(type, size)\
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(type*) resource_allocate_bytes((size) * sizeof(type))
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#define NEW_RESOURCE_ARRAY_IN_THREAD(thread, type, size)\
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(type*) resource_allocate_bytes(thread, (size) * sizeof(type))
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#define REALLOC_RESOURCE_ARRAY(type, old, old_size, new_size)\
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(type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
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#define FREE_RESOURCE_ARRAY(type, old, size)\
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resource_free_bytes((char*)(old), (size) * sizeof(type))
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#define FREE_FAST(old)\
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/* nop */
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#define NEW_RESOURCE_OBJ(type)\
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NEW_RESOURCE_ARRAY(type, 1)
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#define NEW_C_HEAP_ARRAY(type, size)\
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(type*) (AllocateHeap((size) * sizeof(type), XSTR(type) " in " __FILE__))
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#define REALLOC_C_HEAP_ARRAY(type, old, size)\
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(type*) (ReallocateHeap((char*)old, (size) * sizeof(type), XSTR(type) " in " __FILE__))
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#define FREE_C_HEAP_ARRAY(type,old) \
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FreeHeap((char*)(old))
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#define NEW_C_HEAP_OBJ(type)\
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NEW_C_HEAP_ARRAY(type, 1)
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extern bool warn_new_operator;
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// for statistics
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#ifndef PRODUCT
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class AllocStats : StackObj {
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int start_mallocs, start_frees;
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size_t start_malloc_bytes, start_res_bytes;
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public:
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392 |
AllocStats();
|
|
393 |
|
|
394 |
int num_mallocs(); // since creation of receiver
|
|
395 |
size_t alloc_bytes();
|
|
396 |
size_t resource_bytes();
|
|
397 |
int num_frees();
|
|
398 |
void print();
|
|
399 |
};
|
|
400 |
#endif
|
|
401 |
|
|
402 |
|
|
403 |
//------------------------------ReallocMark---------------------------------
|
|
404 |
// Code which uses REALLOC_RESOURCE_ARRAY should check an associated
|
|
405 |
// ReallocMark, which is declared in the same scope as the reallocated
|
|
406 |
// pointer. Any operation that could __potentially__ cause a reallocation
|
|
407 |
// should check the ReallocMark.
|
|
408 |
class ReallocMark: public StackObj {
|
|
409 |
protected:
|
|
410 |
NOT_PRODUCT(int _nesting;)
|
|
411 |
|
|
412 |
public:
|
|
413 |
ReallocMark() PRODUCT_RETURN;
|
|
414 |
void check() PRODUCT_RETURN;
|
|
415 |
};
|