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/*
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* Copyright 1997-2005 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Vector Sets - An Abstract Data Type
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#include "incls/_precompiled.incl"
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#include "incls/_vectset.cpp.incl"
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// %%%%% includes not needed with AVM framework - Ungar
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// #include "port.hpp"
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//IMPLEMENTATION
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// #include "vectset.hpp"
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// BitsInByte is a lookup table which tells the number of bits that
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// are in the looked-up number. It is very useful in VectorSet_Size.
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uint8 bitsInByte[256] = {
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0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
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};
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//------------------------------VectorSet--------------------------------------
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// Create a new, empty Set.
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VectorSet::VectorSet(Arena *arena) : Set(arena) {
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size = 2; // Small initial size
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data = (uint32 *)_set_arena->Amalloc(size*sizeof(uint32));
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data[0] = 0; // No elements
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data[1] = 0;
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}
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//------------------------------Construct--------------------------------------
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Set &VectorSet_Construct(Arena *arena)
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{
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return *(new VectorSet(arena));
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}
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//------------------------------operator=--------------------------------------
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Set &VectorSet::operator = (const Set &set)
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{
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if( &set == this ) return *this;
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FREE_FAST(data);
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// The cast is a virtual function that checks that "set" is a VectorSet.
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slamin(*(set.asVectorSet()));
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return *this;
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}
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//------------------------------slamin-----------------------------------------
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// Initialize one set with another. No regard is made to the existing Set.
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void VectorSet::slamin(const VectorSet& s)
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{
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size = s.size; // Use new size
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data = (uint32*)s._set_arena->Amalloc(size*sizeof(uint32)); // Make array of required size
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memcpy( data, s.data, size*sizeof(uint32) ); // Fill the array
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}
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//------------------------------grow-------------------------------------------
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// Expand the existing set to a bigger size
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void VectorSet::grow( uint newsize )
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{
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newsize = (newsize+31) >> 5; // Convert to longwords
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uint x = size;
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while( x < newsize ) x <<= 1;
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data = (uint32 *)_set_arena->Arealloc(data, size*sizeof(uint32), x*sizeof(uint32));
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memset((char *)(data + size), 0, (x - size)*sizeof(uint32));
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size = x;
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}
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//------------------------------operator<<=------------------------------------
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// Insert a member into an existing Set.
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Set &VectorSet::operator <<= (uint elem)
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{
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register uint word = elem >> 5; // Get the longword offset
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register uint32 mask = 1L << (elem & 31); // Get bit mask
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if( word >= size ) // Need to grow set?
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grow(elem+1); // Then grow it
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data[word] |= mask; // Set new bit
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return *this;
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}
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//------------------------------operator>>=------------------------------------
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// Delete a member from an existing Set.
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Set &VectorSet::operator >>= (uint elem)
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{
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register uint word = elem >> 5; // Get the longword offset
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if( word >= size ) // Beyond the last?
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return *this; // Then it's clear & return clear
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register uint32 mask = 1L << (elem & 31); // Get bit mask
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data[word] &= ~mask; // Clear bit
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return *this;
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}
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//------------------------------operator&=-------------------------------------
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// Intersect one set into another.
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VectorSet &VectorSet::operator &= (const VectorSet &s)
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{
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// NOTE: The intersection is never any larger than the smallest set.
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if( s.size < size ) size = s.size; // Get smaller size
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register uint32 *u1 = data; // Pointer to the destination data
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register uint32 *u2 = s.data; // Pointer to the source data
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for( uint i=0; i<size; i++) // For data in set
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*u1++ &= *u2++; // Copy and AND longwords
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return *this; // Return set
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}
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//------------------------------operator&=-------------------------------------
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Set &VectorSet::operator &= (const Set &set)
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) &= *(set.asVectorSet());
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}
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//------------------------------operator|=-------------------------------------
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// Union one set into another.
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VectorSet &VectorSet::operator |= (const VectorSet &s)
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{
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// This many words must be unioned
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register uint cnt = ((size<s.size)?size:s.size);
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register uint32 *u1 = data; // Pointer to the destination data
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register uint32 *u2 = s.data; // Pointer to the source data
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for( uint i=0; i<cnt; i++) // Copy and OR the two sets
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*u1++ |= *u2++;
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if( size < s.size ) { // Is set 2 larger than set 1?
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// Extend result by larger set
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grow(s.size*sizeof(uint32)*8);
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memcpy(&data[cnt], u2, (s.size - cnt)*sizeof(uint32));
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}
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return *this; // Return result set
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}
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//------------------------------operator|=-------------------------------------
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Set &VectorSet::operator |= (const Set &set)
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) |= *(set.asVectorSet());
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}
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//------------------------------operator-=-------------------------------------
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// Difference one set from another.
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VectorSet &VectorSet::operator -= (const VectorSet &s)
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{
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// This many words must be unioned
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register uint cnt = ((size<s.size)?size:s.size);
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register uint32 *u1 = data; // Pointer to the destination data
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register uint32 *u2 = s.data; // Pointer to the source data
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for( uint i=0; i<cnt; i++ ) // For data in set
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*u1++ &= ~(*u2++); // A <-- A & ~B with longwords
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return *this; // Return new set
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}
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//------------------------------operator-=-------------------------------------
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Set &VectorSet::operator -= (const Set &set)
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) -= *(set.asVectorSet());
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}
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//------------------------------compare----------------------------------------
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// Compute 2 booleans: bits in A not B, bits in B not A.
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// Return X0 -- A is not a subset of B
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// X1 -- A is a subset of B
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// 0X -- B is not a subset of A
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// 1X -- B is a subset of A
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int VectorSet::compare (const VectorSet &s) const
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{
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register uint32 *u1 = data; // Pointer to the destination data
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register uint32 *u2 = s.data; // Pointer to the source data
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register uint32 AnotB = 0, BnotA = 0;
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// This many words must be unioned
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register uint cnt = ((size<s.size)?size:s.size);
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// Get bits for both sets
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uint i; // Exit value of loop
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for( i=0; i<cnt; i++ ) { // For data in BOTH sets
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register uint32 A = *u1++; // Data from one guy
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register uint32 B = *u2++; // Data from other guy
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AnotB |= (A & ~B); // Compute bits in A not B
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BnotA |= (B & ~A); // Compute bits in B not A
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}
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// Get bits from bigger set
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if( size < s.size ) {
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for( ; i<s.size; i++ ) // For data in larger set
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BnotA |= *u2++; // These bits are in B not A
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} else {
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for( ; i<size; i++ ) // For data in larger set
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AnotB |= *u1++; // These bits are in A not B
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}
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// Set & return boolean flags
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return ((!BnotA)<<1) + (!AnotB);
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}
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//------------------------------operator==-------------------------------------
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// Test for set equality
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int VectorSet::operator == (const VectorSet &s) const
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{
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return compare(s) == 3; // TRUE if A and B are mutual subsets
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}
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//------------------------------operator==-------------------------------------
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int VectorSet::operator == (const Set &set) const
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) == *(set.asVectorSet());
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}
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//------------------------------disjoint---------------------------------------
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// Check for sets being disjoint.
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int VectorSet::disjoint(const Set &set) const
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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const VectorSet &s = *(set.asVectorSet());
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// NOTE: The intersection is never any larger than the smallest set.
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register uint small = ((size<s.size)?size:s.size);
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register uint32 *u1 = data; // Pointer to the destination data
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register uint32 *u2 = s.data; // Pointer to the source data
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for( uint i=0; i<small; i++) // For data in set
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if( *u1++ & *u2++ ) // If any elements in common
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return 0; // Then not disjoint
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return 1; // Else disjoint
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}
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//------------------------------operator<--------------------------------------
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// Test for strict subset
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int VectorSet::operator < (const VectorSet &s) const
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{
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return compare(s) == 1; // A subset B, B not subset A
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}
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//------------------------------operator<--------------------------------------
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int VectorSet::operator < (const Set &set) const
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) < *(set.asVectorSet());
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}
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//------------------------------operator<=-------------------------------------
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// Test for subset
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int VectorSet::operator <= (const VectorSet &s) const
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{
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return compare(s) & 1; // A subset B
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}
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//------------------------------operator<=-------------------------------------
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int VectorSet::operator <= (const Set &set) const
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{
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// The cast is a virtual function that checks that "set" is a VectorSet.
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return (*this) <= *(set.asVectorSet());
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}
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//------------------------------operator[]-------------------------------------
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// Test for membership. A Zero/Non-Zero value is returned!
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int VectorSet::operator[](uint elem) const
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{
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register uint word = elem >> 5; // Get the longword offset
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if( word >= size ) // Beyond the last?
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return 0; // Then it's clear
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register uint32 mask = 1L << (elem & 31); // Get bit mask
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return ((data[word] & mask))!=0; // Return the sense of the bit
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}
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//------------------------------getelem----------------------------------------
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// Get any element from the set.
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uint VectorSet::getelem(void) const
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{
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uint i; // Exit value of loop
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for( i=0; i<size; i++ )
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if( data[i] )
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break;
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uint32 word = data[i];
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int j; // Exit value of loop
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for( j= -1; word; j++, word>>=1 );
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return (i<<5)+j;
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}
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//------------------------------Clear------------------------------------------
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// Clear a set
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void VectorSet::Clear(void)
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{
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if( size > 100 ) { // Reclaim storage only if huge
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FREE_RESOURCE_ARRAY(uint32,data,size);
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size = 2; // Small initial size
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data = NEW_RESOURCE_ARRAY(uint32,size);
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}
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memset( data, 0, size*sizeof(uint32) );
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}
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//------------------------------Size-------------------------------------------
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// Return number of elements in a Set
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uint VectorSet::Size(void) const
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{
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uint sum = 0; // Cumulative size so far.
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uint8 *currByte = (uint8*)data;
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for( uint32 i = 0; i < (size<<2); i++) // While have bytes to process
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sum += bitsInByte[*currByte++]; // Add bits in current byte to size.
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return sum;
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}
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//------------------------------Sort-------------------------------------------
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// Sort the elements for the next forall statement
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void VectorSet::Sort(void)
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{
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}
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//------------------------------hash-------------------------------------------
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int VectorSet::hash() const
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{
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uint32 _xor = 0;
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uint lim = ((size<4)?size:4);
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for( uint i = 0; i < lim; i++ )
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_xor ^= data[i];
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return (int)_xor;
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}
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//------------------------------iterate----------------------------------------
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SetI_ *VectorSet::iterate(uint &elem) const
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{
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VSetI_ *foo = (new(ResourceObj::C_HEAP) VSetI_(this));
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elem = foo->next();
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return foo;
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}
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//=============================================================================
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//------------------------------VSetI_-----------------------------------------
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// Initialize the innards of a VectorSet iterator
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VSetI_::VSetI_( const VectorSet *vset ) : s(vset)
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{
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i = (uint)-1L;
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j = (uint)-1L;
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mask = (unsigned)(1L<<31);
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}
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//------------------------------next-------------------------------------------
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// Find and return the next element of a vector set, or return garbage and
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// make "VSetI_::test()" fail.
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uint VSetI_::next(void)
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{
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j++; // Next element in word
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mask = (mask & max_jint) << 1;// Next bit in word
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do { // Do While still have words
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while( mask ) { // While have bits in word
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if( s->data[i] & mask ) { // If found a bit
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return (i<<5)+j; // Return the bit address
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}
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j++; // Skip to next bit
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mask = (mask & max_jint) << 1;
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}
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j = 0; // No more bits in word; setup for next word
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mask = 1;
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for( i++; (i<s->size) && (!s->data[i]); i++ ); // Skip to non-zero word
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388 |
} while( i<s->size );
|
|
389 |
return max_juint; // No element, iterated them all
|
|
390 |
}
|