hotspot/src/share/vm/libadt/vectset.cpp
author xlu
Mon, 06 Apr 2009 15:47:39 -0700
changeset 2526 39a58a50be35
parent 1 489c9b5090e2
child 5547 f4b087cbb361
permissions -rw-r--r--
6699669: Hotspot server leaves synchronized block with monitor in bad state Summary: Remove usage of _highest_lock field in Thread so that is_lock_owned won't depend on the correct update of that field. Reviewed-by: never, dice, acorn
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/*
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 * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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// Vector Sets - An Abstract Data Type
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#include "incls/_precompiled.incl"
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#include "incls/_vectset.cpp.incl"
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// %%%%% includes not needed with AVM framework - Ungar
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// #include "port.hpp"
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//IMPLEMENTATION
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// #include "vectset.hpp"
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// BitsInByte is a lookup table which tells the number of bits that
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// are in the looked-up number.  It is very useful in VectorSet_Size.
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uint8 bitsInByte[256] = {
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  0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
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  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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  4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
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};
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//------------------------------VectorSet--------------------------------------
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// Create a new, empty Set.
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VectorSet::VectorSet(Arena *arena) : Set(arena) {
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  size = 2;                     // Small initial size
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  data = (uint32 *)_set_arena->Amalloc(size*sizeof(uint32));
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  data[0] = 0;                  // No elements
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  data[1] = 0;
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}
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//------------------------------Construct--------------------------------------
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Set &VectorSet_Construct(Arena *arena)
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{
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  return *(new VectorSet(arena));
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}
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//------------------------------operator=--------------------------------------
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Set &VectorSet::operator = (const Set &set)
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{
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  if( &set == this ) return *this;
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  FREE_FAST(data);
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  slamin(*(set.asVectorSet()));
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  return *this;
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}
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//------------------------------slamin-----------------------------------------
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// Initialize one set with another.  No regard is made to the existing Set.
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void VectorSet::slamin(const VectorSet& s)
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{
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  size = s.size;                // Use new size
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  data = (uint32*)s._set_arena->Amalloc(size*sizeof(uint32)); // Make array of required size
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  memcpy( data, s.data, size*sizeof(uint32) ); // Fill the array
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}
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//------------------------------grow-------------------------------------------
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// Expand the existing set to a bigger size
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void VectorSet::grow( uint newsize )
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{
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  newsize = (newsize+31) >> 5;  // Convert to longwords
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  uint x = size;
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  while( x < newsize ) x <<= 1;
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  data = (uint32 *)_set_arena->Arealloc(data, size*sizeof(uint32), x*sizeof(uint32));
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  memset((char *)(data + size), 0, (x - size)*sizeof(uint32));
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  size = x;
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}
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//------------------------------operator<<=------------------------------------
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// Insert a member into an existing Set.
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Set &VectorSet::operator <<= (uint elem)
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{
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  register uint word = elem >> 5;            // Get the longword offset
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  register uint32 mask = 1L << (elem & 31);  // Get bit mask
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  if( word >= size )            // Need to grow set?
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    grow(elem+1);               // Then grow it
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  data[word] |= mask;           // Set new bit
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  return *this;
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}
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//------------------------------operator>>=------------------------------------
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// Delete a member from an existing Set.
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Set &VectorSet::operator >>= (uint elem)
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{
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  register uint word = elem >> 5; // Get the longword offset
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  if( word >= size )              // Beyond the last?
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    return *this;                 // Then it's clear & return clear
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  register uint32 mask = 1L << (elem & 31);     // Get bit mask
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  data[word] &= ~mask;            // Clear bit
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  return *this;
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}
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//------------------------------operator&=-------------------------------------
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// Intersect one set into another.
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VectorSet &VectorSet::operator &= (const VectorSet &s)
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{
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  // NOTE: The intersection is never any larger than the smallest set.
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  if( s.size < size ) size = s.size; // Get smaller size
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  register uint32 *u1 = data;   // Pointer to the destination data
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  register uint32 *u2 = s.data; // Pointer to the source data
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  for( uint i=0; i<size; i++)   // For data in set
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    *u1++ &= *u2++;             // Copy and AND longwords
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  return *this;                 // Return set
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}
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//------------------------------operator&=-------------------------------------
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Set &VectorSet::operator &= (const Set &set)
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) &= *(set.asVectorSet());
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}
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//------------------------------operator|=-------------------------------------
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// Union one set into another.
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VectorSet &VectorSet::operator |= (const VectorSet &s)
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{
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  // This many words must be unioned
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  register uint cnt = ((size<s.size)?size:s.size);
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  register uint32 *u1 = data;   // Pointer to the destination data
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  register uint32 *u2 = s.data; // Pointer to the source data
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  for( uint i=0; i<cnt; i++)    // Copy and OR the two sets
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    *u1++ |= *u2++;
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  if( size < s.size ) {         // Is set 2 larger than set 1?
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    // Extend result by larger set
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    grow(s.size*sizeof(uint32)*8);
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    memcpy(&data[cnt], u2, (s.size - cnt)*sizeof(uint32));
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  }
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  return *this;                 // Return result set
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}
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//------------------------------operator|=-------------------------------------
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Set &VectorSet::operator |= (const Set &set)
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) |= *(set.asVectorSet());
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}
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//------------------------------operator-=-------------------------------------
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// Difference one set from another.
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VectorSet &VectorSet::operator -= (const VectorSet &s)
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{
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  // This many words must be unioned
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  register uint cnt = ((size<s.size)?size:s.size);
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  register uint32 *u1 = data;   // Pointer to the destination data
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  register uint32 *u2 = s.data; // Pointer to the source data
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  for( uint i=0; i<cnt; i++ )   // For data in set
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    *u1++ &= ~(*u2++);          // A <-- A & ~B  with longwords
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  return *this;                 // Return new set
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}
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//------------------------------operator-=-------------------------------------
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Set &VectorSet::operator -= (const Set &set)
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) -= *(set.asVectorSet());
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}
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//------------------------------compare----------------------------------------
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// Compute 2 booleans: bits in A not B, bits in B not A.
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// Return X0 --  A is not a subset of B
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//        X1 --  A is a subset of B
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//        0X --  B is not a subset of A
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//        1X --  B is a subset of A
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int VectorSet::compare (const VectorSet &s) const
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{
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  register uint32 *u1 = data;   // Pointer to the destination data
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  register uint32 *u2 = s.data; // Pointer to the source data
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  register uint32 AnotB = 0, BnotA = 0;
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  // This many words must be unioned
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  register uint cnt = ((size<s.size)?size:s.size);
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  // Get bits for both sets
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  uint i;                       // Exit value of loop
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  for( i=0; i<cnt; i++ ) {      // For data in BOTH sets
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    register uint32 A = *u1++;  // Data from one guy
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    register uint32 B = *u2++;  // Data from other guy
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    AnotB |= (A & ~B);          // Compute bits in A not B
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    BnotA |= (B & ~A);          // Compute bits in B not A
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  }
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  // Get bits from bigger set
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  if( size < s.size ) {
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    for( ; i<s.size; i++ )      // For data in larger set
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      BnotA |= *u2++;           // These bits are in B not A
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  } else {
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    for( ; i<size; i++ )        // For data in larger set
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      AnotB |= *u1++;           // These bits are in A not B
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  }
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  // Set & return boolean flags
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  return ((!BnotA)<<1) + (!AnotB);
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}
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//------------------------------operator==-------------------------------------
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// Test for set equality
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int VectorSet::operator == (const VectorSet &s) const
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{
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  return compare(s) == 3;       // TRUE if A and B are mutual subsets
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}
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//------------------------------operator==-------------------------------------
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int VectorSet::operator == (const Set &set) const
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) == *(set.asVectorSet());
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}
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//------------------------------disjoint---------------------------------------
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// Check for sets being disjoint.
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int VectorSet::disjoint(const Set &set) const
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  const VectorSet &s = *(set.asVectorSet());
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  // NOTE: The intersection is never any larger than the smallest set.
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  register uint small = ((size<s.size)?size:s.size);
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  register uint32 *u1 = data;   // Pointer to the destination data
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  register uint32 *u2 = s.data; // Pointer to the source data
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  for( uint i=0; i<small; i++)  // For data in set
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    if( *u1++ & *u2++ )         // If any elements in common
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      return 0;                 // Then not disjoint
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  return 1;                     // Else disjoint
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}
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//------------------------------operator<--------------------------------------
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// Test for strict subset
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int VectorSet::operator < (const VectorSet &s) const
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{
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  return compare(s) == 1;       // A subset B, B not subset A
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}
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//------------------------------operator<--------------------------------------
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int VectorSet::operator < (const Set &set) const
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) < *(set.asVectorSet());
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}
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//------------------------------operator<=-------------------------------------
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// Test for subset
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int VectorSet::operator <= (const VectorSet &s) const
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{
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  return compare(s) & 1;        // A subset B
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}
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//------------------------------operator<=-------------------------------------
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int VectorSet::operator <= (const Set &set) const
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{
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  // The cast is a virtual function that checks that "set" is a VectorSet.
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  return (*this) <= *(set.asVectorSet());
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}
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//------------------------------operator[]-------------------------------------
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// Test for membership.  A Zero/Non-Zero value is returned!
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int VectorSet::operator[](uint elem) const
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{
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  register uint word = elem >> 5; // Get the longword offset
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   293
  if( word >= size )              // Beyond the last?
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    return 0;                     // Then it's clear
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  register uint32 mask = 1L << (elem & 31);  // Get bit mask
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   296
  return ((data[word] & mask))!=0;           // Return the sense of the bit
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}
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   298
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//------------------------------getelem----------------------------------------
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// Get any element from the set.
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uint VectorSet::getelem(void) const
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{
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   303
  uint i;                       // Exit value of loop
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  for( i=0; i<size; i++ )
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   305
    if( data[i] )
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      break;
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  uint32 word = data[i];
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  int j;                        // Exit value of loop
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  for( j= -1; word; j++, word>>=1 );
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  return (i<<5)+j;
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   311
}
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   312
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//------------------------------Clear------------------------------------------
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   314
// Clear a set
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void VectorSet::Clear(void)
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{
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   317
  if( size > 100 ) {            // Reclaim storage only if huge
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   318
    FREE_RESOURCE_ARRAY(uint32,data,size);
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   319
    size = 2;                   // Small initial size
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   320
    data = NEW_RESOURCE_ARRAY(uint32,size);
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   321
  }
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   322
  memset( data, 0, size*sizeof(uint32) );
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   323
}
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   324
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   325
//------------------------------Size-------------------------------------------
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   326
// Return number of elements in a Set
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   327
uint VectorSet::Size(void) const
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   328
{
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   329
  uint sum = 0;                 // Cumulative size so far.
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   330
  uint8 *currByte = (uint8*)data;
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   331
  for( uint32 i = 0; i < (size<<2); i++) // While have bytes to process
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   332
    sum += bitsInByte[*currByte++];      // Add bits in current byte to size.
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   333
  return sum;
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   334
}
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   335
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   336
//------------------------------Sort-------------------------------------------
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   337
// Sort the elements for the next forall statement
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   338
void VectorSet::Sort(void)
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   339
{
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   340
}
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   341
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   342
//------------------------------hash-------------------------------------------
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   343
int VectorSet::hash() const
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   344
{
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   345
  uint32 _xor = 0;
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   346
  uint lim = ((size<4)?size:4);
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   347
  for( uint i = 0; i < lim; i++ )
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   348
    _xor ^= data[i];
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   349
  return (int)_xor;
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   350
}
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   351
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   352
//------------------------------iterate----------------------------------------
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   353
SetI_ *VectorSet::iterate(uint &elem) const
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   354
{
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   355
  VSetI_ *foo = (new(ResourceObj::C_HEAP) VSetI_(this));
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   356
  elem = foo->next();
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   357
  return foo;
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   358
}
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   359
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   360
//=============================================================================
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   361
//------------------------------VSetI_-----------------------------------------
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   362
// Initialize the innards of a VectorSet iterator
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   363
VSetI_::VSetI_( const VectorSet *vset ) : s(vset)
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   364
{
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   365
  i = (uint)-1L;
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   366
  j = (uint)-1L;
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   367
  mask = (unsigned)(1L<<31);
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   368
}
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   369
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   370
//------------------------------next-------------------------------------------
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   371
// Find and return the next element of a vector set, or return garbage and
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   372
// make "VSetI_::test()" fail.
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   373
uint VSetI_::next(void)
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   374
{
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   375
  j++;                          // Next element in word
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   376
  mask = (mask & max_jint) << 1;// Next bit in word
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   377
  do {                          // Do While still have words
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   378
    while( mask ) {             // While have bits in word
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   379
      if( s->data[i] & mask ) { // If found a bit
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   380
        return (i<<5)+j;        // Return the bit address
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   381
      }
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   382
      j++;                      // Skip to next bit
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   383
      mask = (mask & max_jint) << 1;
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   384
    }
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   385
    j = 0;                      // No more bits in word; setup for next word
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   386
    mask = 1;
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   387
    for( i++; (i<s->size) && (!s->data[i]); i++ ); // Skip to non-zero word
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   388
  } while( i<s->size );
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   389
  return max_juint;             // No element, iterated them all
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   390
}