Sat, 23 Dec 2023 23:10:41 +0100 František Kučera set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest) v_0
Sun, 10 Dec 2023 22:23:32 +0100 František Kučera xattr: XAttrs class that read/write/list extended attributes v_0
Sun, 10 Dec 2023 22:20:37 +0100 František Kučera monitor texture and shader file writes using inotify: improved resource management v_0
Wed, 06 Dec 2023 22:55:43 +0100 František Kučera texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
Wed, 06 Dec 2023 22:54:24 +0100 František Kučera shaders: dynamic line count derived from the texture resolution v_0
Tue, 05 Dec 2023 22:55:25 +0100 František Kučera process all X11 event waiting in the queue in the same cycle v_0
Mon, 04 Dec 2023 21:03:53 +0100 František Kučera OOP for Texture v_0
Sun, 03 Dec 2023 19:22:42 +0100 František Kučera new shader: phosphor-basic.frag v_0
Sun, 03 Dec 2023 19:22:25 +0100 František Kučera new shader: scanlines-basic.frag v_0
Sun, 03 Dec 2023 17:26:26 +0100 František Kučera new shader: soften-borders.frag v_0
Sun, 03 Dec 2023 13:13:37 +0100 František Kučera transparency/alpha: blending v_0
Sun, 03 Dec 2023 12:32:55 +0100 František Kučera transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
Sun, 03 Dec 2023 00:57:54 +0100 František Kučera ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now) v_0
Sun, 03 Dec 2023 00:17:48 +0100 František Kučera monitor texture and shader file writes using inotify: reload textures v_0
Sat, 02 Dec 2023 23:11:56 +0100 František Kučera use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
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