diff -r 9aba96f0b001 -r ee4ba9f5a053 Shader.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Shader.h Fri Dec 01 20:25:49 2023 +0100 @@ -0,0 +1,45 @@ +/** + * ShaderShark + * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include + +#include +#include + +#include "Buffer.h" + +class Shader { +public: + class Impl; + + enum class Type : GLenum { + FRAGMENT = GL_FRAGMENT_SHADER, + VERTEX = GL_VERTEX_SHADER, + }; + + Shader(Type type, const Buffer& source, const std::string& fileName); + virtual ~Shader(); + GLuint getId() const; + const std::string getFileName() const; + void update(const Buffer& source); +private: + Impl* impl; + Shader(const Shader&) = delete; + Shader& operator=(const Shader&) = delete; +};