shaders/default.vert
author František Kučera <franta-hg@frantovo.cz>
Sun, 03 Dec 2023 12:32:55 +0100 (16 months ago)
branchv_0
changeset 14 ceeb36fad818
parent 11 0aeedc35ebed
permissions -rw-r--r--
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
#version 330 core

uniform  mat4  uModel;
uniform  mat4  uView;
uniform  mat4  uProjection;
in       vec3  aVertexXYZ;
in       vec2  aTextureXY;
out      vec2  vTextureXY;

void main() {
	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
	vTextureXY = aTextureXY;
}