set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <string>
#include "Buffer.h"
class XAttrs {
public:
class Null;
class Attribute {
public:
virtual ~Attribute();
const std::string getName();
const std::string getValue(bool reload = false);
bool exists(bool reload = false);
bool missing(bool reload = false);
Attribute& operator=(const std::string& value);
Attribute& operator=(const Attribute& value);
operator std::string();
friend std::ostream& operator<<(std::ostream& s, Attribute& a);
friend std::ostream& operator>>(Attribute& a, std::ostream& s);
private:
class Impl;
std::shared_ptr<Impl> impl;
Attribute();
friend XAttrs;
friend Null;
};
class Null : public Attribute {
public:
Null();
};
XAttrs(const std::string& fileName, const std::string& nameSpace = "user");
virtual ~XAttrs();
const std::string getFileName() const;
Attribute& operator[](std::string name);
Attribute& operator[](std::size_t index);
size_t size(bool reload = false);
Attribute* begin();
Attribute* end();
private:
class Impl;
std::shared_ptr<Impl> impl;
friend Attribute;
};