set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "opengl.h"
#include "Shader.h"
class Program {
public:
Program();
virtual ~Program();
void attachShader(const Shader& shader);
void detachShader(const Shader& shader);
void link();
void use();
GLint getAttribLocation(const std::string& name);
GLint getUniformLocation(const std::string& name);
GLint getFragDataLocation(const std::string& name);
void bindFragDataLocation(const std::string& name, const GLint color);
private:
class Impl;
Impl* impl;
Program(const Program&) = delete;
Program& operator=(const Program&) = delete;
};