set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <ostream>
#include <string>
#define LOG_LEVEL(XX) \
XX(OFF, 0, "OFF") \
XX(SEVERE, 1, "SEVERE") \
XX(WARNING, 2, "WARNING") \
XX(INFO, 3, "INFO") \
XX(CONFIG, 4, "CONFIG") \
XX(FINE, 5, "FINE") \
XX(FINER, 6, "FINER") \
XX(FINEST, 7, "FINEST") \
XX(ALL, 8, "ALL")
enum class LogLevel {
#define XX(a, b, c) a = (1 << b),
LOG_LEVEL(XX)
#undef XX
};
static const char* LOG_LEVELS[] = {
#define XX(a, b, c) [b] = c,
LOG_LEVEL(XX)
#undef XX
};
#undef LOG_LEVEL
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
inline const char* getLogLevelName(LogLevel l) {
auto count = ARRAY_SIZE(LOG_LEVELS);
for (int i = 0; i < count; i++) if ((int) l == 1 << i) return LOG_LEVELS[i];
return nullptr;
}
inline void log(std::ostream& out, LogLevel level, std::string message) {
out << getLogLevelName(level) << ": " << message << std::endl;
}