shaders/soften-borders.frag
author František Kučera <franta-hg@frantovo.cz>
Tue, 26 Dec 2023 23:46:45 +0100
branchv_0
changeset 28 4cbd9c0beb4c
parent 18 c4384f43c739
permissions -rw-r--r--
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload

#version 330 core

uniform  sampler2D  uTexture;
uniform  float      uTextureScale;
in       vec2       vTextureXY;
out      vec4       fColor;

void main() {
	fColor = texture(uTexture, vTextureXY).rgba;

	float width = 0.01;
	fColor.a *= smoothstep(0., 0.+width, vTextureXY.x);
	fColor.a *= smoothstep(1., 1.-width, vTextureXY.x);
	fColor.a *= smoothstep(0., 0.+width, vTextureXY.y);
	fColor.a *= smoothstep(1., 1.-width, vTextureXY.y);
}