#version 330 core+− +− uniform mat4 uModel;+− uniform mat4 uView;+− uniform mat4 uProjection;+− in vec3 aVertexXYZ;+− in vec2 aTextureXY;+− out vec2 vTextureXY;+− +− void main() {+− gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);+− vTextureXY = aTextureXY;+− }+−