shaders/first.vert
author František Kučera <franta-hg@frantovo.cz>
Wed, 29 Nov 2023 01:21:17 +0100 (16 months ago)
branchv_0
changeset 3 48dc4ae894b0
parent 2 3faef2f5128e
permissions -rw-r--r--
clear screen / paint background before loading textures
#version 330 core

uniform  mat4  uModel;
uniform  mat4  uView;
uniform  mat4  uProjection;
in       vec3  aVertexXYZ;
in       vec2  aTextureXY;
out      vec2  vTextureXY;

void main() {
	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
	vTextureXY = aTextureXY;
}