Configuration.h
author František Kučera <franta-hg@frantovo.cz>
Wed, 29 Nov 2023 01:11:19 +0100
branchv_0
changeset 2 3faef2f5128e
parent 0 bb715a82a8f1
child 5 ee4ba9f5a053
permissions -rw-r--r--
better GLSL variable names

/**
 * ShaderShark
 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <string>

#include <X11/X.h>

class Configuration {
public:

	class File {
	public:
		std::string fileName;
	};

	class Texture : public File {
	};

	class Shader : public File {
	};

	class VertexShader : public Shader {
	};

	class FragmentShader : public Shader {
	};

	// TODO: support loading whole directory and monitoring using inotify
	std::vector<Texture> textures;
	VertexShader vertexShader;
	FragmentShader fragmentShader;

	unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33);
	Window rootWindow = 0;
};