shaders/default.vert
author František Kučera <franta-hg@frantovo.cz>
Wed, 06 Dec 2023 22:55:43 +0100
branchv_0
changeset 22 12262f2420de
parent 11 0aeedc35ebed
permissions -rw-r--r--
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)

#version 330 core

uniform  mat4  uModel;
uniform  mat4  uView;
uniform  mat4  uProjection;
in       vec3  aVertexXYZ;
in       vec2  aTextureXY;
out      vec2  vTextureXY;

void main() {
	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
	vTextureXY = aTextureXY;
}