ImageLoader.cpp
branchv_0
changeset 1 fb65455622b9
parent 0 bb715a82a8f1
child 13 82bb4fe2fd4a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ImageLoader.cpp	Tue Nov 28 22:45:33 2023 +0100
@@ -0,0 +1,43 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <iostream>
+
+#include <Magick++.h>
+
+#include "ImageLoader.h"
+#include "AllocatedBuffer.h"
+
+ImageLoader::ImageBuffer* ImageLoader::loadImage(const Buffer& input) {
+	Magick::Blob inputBlob(input.getData(), input.getSize());
+	Magick::Image image(inputBlob);
+
+	// Magick::PixelPacket* parsedPixels = parsedImage.getPixels(
+	//     0, 0, parsedImage.size().width(), parsedImage.size().height());
+	
+	Magick::Blob outputBlob;
+	image.magick("RGBA");
+	image.write(&outputBlob);
+
+	ImageBuffer* outputBuffer = new ImageBuffer(
+			(void*) outputBlob.data(),
+			outputBlob.length(),
+			image.size().width(),
+			image.size().height());
+
+	return outputBuffer;
+}
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