--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Program.h Fri Dec 01 20:25:49 2023 +0100
@@ -0,0 +1,40 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "opengl.h"
+#include "Shader.h"
+
+class Program {
+public:
+ class Impl;
+ Program();
+ virtual ~Program();
+ void attachShader(const Shader& shader);
+ void detachShader(const Shader& shader);
+ void link();
+ void use();
+ GLint getAttribLocation(const std::string& name);
+ GLint getUniformLocation(const std::string& name);
+ GLint getFragDataLocation(const std::string& name);
+ void bindFragDataLocation(const std::string& name, const GLint color);
+private:
+ Impl* impl;
+ Program(const Program&) = delete;
+ Program& operator=(const Program&) = delete;
+};